edit: maybe even 3 or 5 since 2% wouldnt always give you an extra max hit. Magic is underpowered as it is right now. you only use it where you are forced to. everywhere else magic is a lot less dps than melee and ranged
Combat formulas
09-Nov-2016 16:47:10
- Last edited on
09-Nov-2016 16:48:26
by
Meric
Meric
said
:
2% magic damage to seers ring would be better
edit: maybe even 3 or 5 since 2% wouldnt always give you an extra max hit. Magic is underpowered as it is right now. you only use it where you are forced to. everywhere else magic is a lot less dps than melee and ranged
Support. Perhaps it'll be on par with berserker ring. Magic is also very expensive to use with combat spells.
Meric
said
:
2% magic damage to seers ring would be better
Agreed.
Max mage attack vs max mage def in pvp is already incredibly accurate, it doesn't need to be increased by THIS much. Especially since it's already going to be increased a shit load more by raids rewards while mage def is getting nothing...
Give it a mage damage boost and increase the mage def to something more than the ring of suffering.
09-Nov-2016 16:51:05
- Last edited on
09-Nov-2016 16:52:59
by
Cw
Mate
said
:
Despite me being so close to 2.2k, I don't think we need 2 of them. I'd prefer to see a 2.2k total world, and also a 250 quest point world as suggested on Reddit the other day. I think that's probably better imo.
The reason we decided on two worlds was that it was so we could offer a US and a European world for players. Adding one for a region, would have only raised the questions as to why the other region doesn't have one.