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Dev Blog: Raids Rewards

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i own u 4ev

i own u 4ev

Posts: 5,146 Rune Posts by user Forum Profile RuneMetrics Profile
Hi,

You need to stop re-polling the 3 robes. It is quite evident that nobody really wants them. The new magic robes is the direction you should have gone with them. A more aggressive version (or more defensive version), either way there needs to be some kind of a trade off.

Nobody really wants a strict upgrade to the current BIS. We prefer items that have more niche uses or bring something new to the table, which you can see from all the positive feedback on everything else.

Hope this helps.

28-Oct-2016 23:29:39

F l u f fy
Apr Member 2012

F l u f fy

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Looks good, SUPER EXCITED for the bulwark, always wondered why there were 2h swords but not 2h shields.
HOWEVER: I think ancestral should be tier 70 (mage) like how armadyl is, also, still think elder/kodai/twisted should be tier 80, it's not that hard to get those 5 levels, and this stuff is a pretty hefty upgrade, enough to warrant the usual +10 tier

28-Oct-2016 23:43:35

Youre Crazy

Youre Crazy

Posts: 207 Silver Posts by user Forum Profile RuneMetrics Profile
i LOVE the rewards ideas. the only thing that i dont love is that every skiller and pure under 100 or 110 combat is going to vote not for some bullshit reason. this content isnt aimed at them right now so they really shouldnt get a say. Granted it may be for them in the future, but if they arent experiencing CURRENT high level play, they shouldnt be able to VOTE ON HIGH LEVEL PLAY CONTENT.

28-Oct-2016 23:51:51

F l u f fy
Apr Member 2012

F l u f fy

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Just thought of something, maybe since seercull bow has to do with being against magical foes (and basically dead content if we are being real), it would be neat to see a raids reward as some kind of item that you attach or use on a seercull to morph it into the twisted bow (maybe some kind of thing like "twisted energy" that is used on seercull (add redwood logs or something? lol) to turn it into a twisted bow.

28-Oct-2016 23:52:26

USA Tyler
Oct Member 2023

USA Tyler

Posts: 1,411 Mithril Posts by user Forum Profile RuneMetrics Profile
Overall, i'm not a huge fan of the Bulwark shield and the Ancestral Robes. The shield, seeing that it will "reduce
ALL
incoming damage by 20%", will be a huge boost from the Elysian that already has been the strongest singular item in the game. But here is the major difference between the two shields. The Elysian doesn't block damage from ALL forms of combat. It is restricted against many forms of magical/melee attacks such as Corp's magic hits, Kraken's magic hits, Venenatis's melee attacks (Oddly enough, the effect works on Venenatis's magic attacks), etc. But i'll use Corporeal Beast as the example here since it is the most profitable boss. The Elysian effect does not go off against the magical attacks from Corp but it does go off for Corporeal Beast's melee hits. Based on the wording of the Bulwark blocking "all incoming damage by 20%", that means
it will be able to reduce Corp's melee hits AND magic hits AND with 100% success
assuming you choose to shield switch. The 100% blockage will make the Elysian's price drop heavily along with decreasing the incentive for Corp. And
the Bulwark won't even replace the Elysian. So it's a loss-loss.

Now the ancestral robes. The 6% magical damage increase
is not the proper strategy to making magic more favorable
. Currently, we have magic percent-boosting items for nearly every slot. Let's say i'm on a slayer task. That means I can use a slayer helmet (i) [
15% boost
], an occult necklace [
10% boost
], a tormented bracelet [
5% boost
], a staff of the dead [
15% boost
], along with the
+4% from the ancestral top and bottom
(The hat won't replace the slayer helm in this instance). That would make
a 49% magic damage boost for slayer tasks
, excluding the tome of fire.

28-Oct-2016 23:54:52 - Last edited on 29-Oct-2016 00:01:35 by USA Tyler

Icycle

Icycle

Posts: 2,478 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm rejecting the Elder/Kodai/Twisted gear because they failed too many polls already. The players have spoken on them. If you want Raid rewards, stick to something else.

I analyzed all the other rewards to see how they compare to existing gear, and most of them are more powerful than existing gear in all relevant ways.

But there were three that passed my "no power creep" test:
-Dragon Claws (ironically)
As much as I don't like them on principle and think Jagex can't balance content, the claws' stats don't seem that OP to me. It's a speed 4 weapon with base stats weaker than a dragon scimitar. The only OP thing about them is their special attack (please make it use 60% of the special bar).
-Dihn's Bulwark
It's fast and accurate, but uses 2 hands and has less strength than a rune scimitar. Its defense stats are off the charts, but I'm not really concerned about that - it's only useful for a tank in a PvM group.
-Dragon Hunter Crossbow
It's base stats are comparable to existing weapons like the Armadyl Crossbow and the Crystal Bow. Its 10% bonus accuracy and damage against dragons seems fine to me.


Everything else is overpowered and I will be rejecting them.

29-Oct-2016 00:01:58 - Last edited on 29-Oct-2016 00:03:57 by Icycle

Wounded Crow
Nov Member 2023

Wounded Crow

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
i own u 4ev said :

Nobody really wants a strict upgrade to the current BIS. We prefer items that have more niche uses or bring something new to the table, which you can see from all the positive feedback on everything else.


I agree with this completely.

If new equipment is going to outright eclipse older BiS, it needs to be ANY ONE (or MORE) of three things to
prevent power creep.


1. A sidegrade. Bandos versus Barrows armors is a good example of this. Bandos has a higher ranged defense, and also provides other bonuses to strength and prayer, at the cost of price and melee defences.

2. Degradable. If all three armors are to be added as they are now, they should be not only degradeable, but in fact be degrade to dust. They wouldn't be nearly as fragile, as say, Corrupt Dragon equipment, but this heavy cost will drastically cut down on its usage for trivial content.

3. Untradeable. This speaks for itself. Equipment this powerful should be earned, not bought.

Dragon Claws: The Special attack should use 100% of your special attack energy. Dragon Claws are predominantly a PvP weapon, and I thoroughly believe that their use should be done so sparingly and carefully, as not finishing off your opponent with that one special attack should be excessively wasteful. It would be fair to increase its effectiveness slightly, if this is implemented.

Dinh's Bulwak: The overall damage this weapon would do would be quite low being 2h sword speed, giving users the 20% absorption while being also being able to attack would help its viability. To prevent abuse by dishonest ironmen, force-enable auto-retaliate, or add a recoil effect similarly to AotD Dharok's. Special attack needs work; make it utilitarian for groups!

The Twisted Bow & Dragon Hunter Crossbow: Rather than adding whole new weapons, create items that will imbue Seercull and the Hunter's Crossbow, giving them these effects and stats.

29-Oct-2016 00:34:55

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