Could you explain your reasoning for removing some of the sdmm worlds? I understand they weren't super populated, however i think removing them was counter-productive to keeping it alive. Correct me if i'm wrong, I can't see a graph of active players over time, something i'm sure you guys have, but I'd predict that you will see a bigger drop in players due to removing the worlds.
By doing this you have removed any opportunity for new players to complete quests, as low pop worlds are obviously the best option for this in dmm. It also bolsters the power for huge clans as now they have only 4 worlds to worry about hopping around to.
Is this deadman mode or deadmen mode? Because I just feel like the little guy lost out huge. I agree 6 hours is good for people to catch up, but trust me when i say it's nowhere near sufficient for someone to catch up. I started 2 days late and have been fortunate, but now I feel robbed of any opportunity to catch up in an efficient way, as my methods of catching up were already slow to begin with. I'm not saying there is no way, but someone with no knowledge or skills will crumble and have no chance.
I hope you reconsider and maybe add like 2 worlds back, at least. I'm sure I wouldn't be the only person to appreciate that big time. I'm open to hearing why you guys did it though, so if that's something you guys have on-hands knowledge of I'd love to know.
06-Oct-2016 17:52:58