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Artisan revisited Thread is locked

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San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't see how so many people are closed minded. It's like a slayer for skillers maybe you don't want to do it, but that doesn't mean it won't benefit other people. I think this would be great maybe it's not fun and exciting, but slayer really isn't either. The other skills need the revamp that artisan will bring. And it gives skillers something new to do


for heaven's sake stop clinging to this notion that it's slayer for skillers and that because slayer is a skill so too artisan automatically becomes one too

they are not the same
Sailing

21-Jun-2014 00:31:12

Based Wizzy

Based Wizzy

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
The skill is starting to sound better no doubt. My concern at the moment is the task blocking element. For example I find hunter slow and not very enjoyable I understand that I will have the ability to eventually block it but is there the risk that in the early stages I will be stuck with hunter tasks as I lack the points to block tasks? If it will be anything like slayer it could a very lengthy process until the first block reward is available. Perhaps players can get "starter points" which will be equivalent to 1 block and 2 skip rewards, this would make the early stages a lot more customizable and potentially less frustrating. Good job on the revisions so far.

21-Jun-2014 00:38:46

skillorak
Mar Member 2024

skillorak

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
I've noticed a lot of players just genuinely don't like the idea of this skill at all, and are not totally against a new skill.
Honestly i have no idea why Sailing was never even polled along with the skills to choose from, you just think its a joke and said not to vote for it.
I'm pretty sure that if you polled Sailing it would pass and it hurts that you think its a big joke.

Imagine though, say you're fishing and find a floating bottle, inside is a map that allows you access to an island, you sail to it if you have the appropriate level and this island will have resources or profitable monsters, and can only be accessed once.

There would be other static places you can sail to with appropriate levels, this would also give reason to add new areas in runescape which is very exciting.
Honestly the possibilities are endless with Sailing and everyone loves it.
If this skill doesn't pass the poll, please poll Sailing.

21-Jun-2014 00:48:05

I Came

I Came

Posts: 144 Iron Posts by user Forum Profile RuneMetrics Profile
Remove the combat totems and you're golden.

For those worrying about combination runes you aren't using an essence and making a combo rune, you're using 2 runes and combining them into 1 which doesn't devalue anything and you can't even grind on them as you can only combine them on a artisan task that tells you to combine them. (confirmed by mmk)

For example a chaos costs 150 and a death costs 250 so a doom would be 400

21-Jun-2014 00:50:03

skillorak
Mar Member 2024

skillorak

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
I don't see how so many people are closed minded. It's like a slayer for skillers maybe you don't want to do it, but that doesn't mean it won't benefit other people. I think this would be great maybe it's not fun and exciting, but slayer really isn't either. The other skills need the revamp that artisan will bring. And it gives skillers something new to do


for heaven's sake stop clinging to this notion that it's slayer for skillers and that because slayer is a skill so too artisan automatically becomes one too

they are not the same


He is stating that Slayer and Artisan are very similar but go in opposite directions, therefor anyone who says "oh its bad and doesn't fit in" is pretty much contradicting themselves by accepting Slayer as and part of the game :S

21-Jun-2014 00:52:51

PHARMA SUTRA

PHARMA SUTRA

Posts: 930 Gold Posts by user Forum Profile RuneMetrics Profile
THIS SOUNDS EXTREMELY TEDIOUS, BORING AND DREADFUL. Who in the world wants to receive the task of running around and gathering items, this is horrible, You would think would think that the new skill would be fun, but O<M>G This is like receiving homework assignments and chores, For the love of RS and the consideration of the voice of your current dedicated RS player (JAGEX) PLZ PLZ PLZ PLZ Do consider giving an extended time for other ideas submissions to be introduced before proceeding with this terrible skill idea.

21-Jun-2014 00:55:23

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
He is stating that Slayer and Artisan are very similar but go in opposite directions, therefor anyone who says "oh its bad and doesn't fit in" is pretty much contradicting themselves by accepting Slayer as and part of the game :S


No, what i'm saying is that it is incorrect to assert that because slayer is a skill, automatically artisan is a skill too.

Combat skills are not non combat skills. They are almost entirely different mechanistically speaking, and it is by that that slayer can work as a skill.

Just because slayer works does not mean you can just plop the mechanic on to non combat skills, scribble out the name and claim to have a functional skill.

There is no contradiction involved on my part, I have reasons that justify slayer as being viable as a skill. Those reasons cannot and do not apply to artisan and as a result I cannot see it as a skill. It's almost entirely redundant.
Sailing

21-Jun-2014 01:20:05

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