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Dev Blog: Ourania Altar

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Rbnor

Rbnor

Posts: 232 Silver Posts by user Forum Profile RuneMetrics Profile
Great Idea, I can see myself doing this to lvl my rc, but the exp/ hour is bad, alot of people don't do rc because it's long, boring and tedius for some like myself. Some people get enjoyment out of it but I do not, it's a zombie like play style and not very encouraging. Tbh don't continue with this update unless you wish to waste both parties time, otherwise no one will use it except for that 1 odd fella/girl out of 1000's of players. Buff the exp per hour to like 60-70 - 80, there will still be botters in edgevil rc area. So no1 can complain lol. Set stuff to private because I know you'll have the odd weirdo looking up your profile :P

22-Sep-2016 14:53:10 - Last edited on 22-Sep-2016 14:54:57 by Rbnor

Alpha Trion

Alpha Trion

Posts: 2,483 Mithril Posts by user Forum Profile RuneMetrics Profile
I think the xp rates should be buffed also. It should be the 'high xp' / very low wealth method.

That being said, I think Runespan from rs3 was terrible. I hate that content. It took a pretty challenging arduous skill and turned it afkable. Rc made good money precicely because everyone thought it was 'torturous' lol.

So the people who wanted to endure it, would make great money. I like that situation in a game. You can make great profit if you are willing to work for it.

Maybe have 3x nats at level 99 at the real nat altar or something, to offset the increased experience of zmi.


Or make zmi more appealing. Introduce a brand new awesome rune to the game, like um, 'the life rune'...only available at lvl 99 rc at the ourania altar.

22-Sep-2016 15:05:31 - Last edited on 22-Sep-2016 15:09:03 by Alpha Trion

sodynamic

sodynamic

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
at first i was opposed to zmi given aubury's post that it can be around 60k an hr but if it's nerfed to the proposed rates then i would be fine w/ it. it does seem pointless at the moment (with zeah) but if ardy elite then it would have a niche/give incentive to explore other content as well as give a bit more complexity to training with this method. I think ardy med/hard are too low of reqs for x2 runes but it does not seem like it will pass and hopefully will not.

edit: i still agree w/ this but the collective of new methods that make skills much easier, such as wintertodt and redwoods, in comparison to new methods (created by jagex) that are more click intensive, such as blast mine and tithe, is unbalanced. focusing more on easier methods is ultimately a problem and it looks like the os team is taking this direction.

22-Sep-2016 15:39:18 - Last edited on 22-Sep-2016 16:02:32 by sodynamic

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