Why? Having runners come to you at the rc altars will always be superior xp, so what's the harm in a little bit better xp from ZMI altar with the drawback of totally random and non-multiplied runes?
I originally had the name Llama. It was stolen from me.
I have a suggestion for ZMI aswell, in addition to normal runes you can get elemental runes at level 50 runecrafting, catalytic runes from 77+ runecrafting and a new kind of rune "combined rune" which got every rune inside one rune. It would require 94 runecrafting to craft these.
Per essence you use you got a 1/25 change on receiving this, that will be an average of 2 per trip with all pouches.
The rune will be expensive and mainly used for PvP i guess.
As for now low levels with zamorak flames, teleblock and entangle got a half inventory with runes, this can be changed with the new high costed rune to 1 spot.
Maybe its a bit OP? But keep in mind the runes are rare and will probably be very expensive.
I'd like to see this
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-
...assuming they don't mess up the balancing of "extra runes".
IIRC, in RS3 the chance is something like 10% of producing 2 of a single rune from 1 essence instead of a strict 1:1 ratio. Seeing as a lot of the achievement diary effects are copied (and sometimes tweaked) from OSRS <-> RS3, I'd assume they'd just copy the same % proc over. Then again, we all know what happens when you assume...
We need to remember that the original functionality of the ZMI altar
is to produce 1 random rune for every 1 essence you use, with higher Runecrafting levels providing a greater chance of higher-level runes.
Seeing as the "version in the archive is nearly complete," I don't see that particular functionality changing. The enhanced experience per essence makes up for the inconsistency of runes produced, and profit will be totally random.
I originally had the name Llama. It was stolen from me.
21-Sep-2016 20:46:12
- Last edited on
21-Sep-2016 21:06:07
by
Shiny Llama
Shiny Llama
said
:
Rob Zombie
said
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nerf the xp rates a little
Why? Having runners come to you at the rc altars will always be superior xp, so what's the harm in a little bit better xp from ZMI altar with the drawback of totally random and non-multiplied runes?
Having people run essence for you at the nature altar costs you money, it's also rarely ever done now other than the people who offer triple nats so why even post something so irrelevant.
21-Sep-2016 20:46:21
- Last edited on
21-Sep-2016 20:48:06
by
Kalima
Kalima
said
:
Having people run essence for you at the nature altar costs you money, it's also rarely ever done now other than the people who offer triple nats so why even post something so irrelevant.
Because any form of Runecraft training is relevant while we're discussing it. There's a lot of speaking around the fear that "runecraft will become too easy" simply because the ZMI altar provides 2x xp per rune you create. You're not going to receive the same xp drop for every time you craft runes on the altar, and you're trading consistency of profit/xp for doubled (albeit random) xp and random profit/runes, and sacrificing the ability to craft multiple runes at higher rc levels. It's very possible to get a single Air rune from one piece of essence at this altar, but it could also produce a Soul rune. It seems like a fair trade to me. You also spend money on Runecrafting via more traditional means such as the Abyss (Amulets of glory and potentially recharge scrolls, light armor, (pick)axes, stamina potions, etc) or running to the altars yourself (talisman/tiara or multiple if making combo runes, consumable teleportation jewelry, stamina pots, etc)
When it comes down to it, by the time you hit the mid 60s, you'll still be spending multiple hours per level.
I originally had the name Llama. It was stolen from me.
21-Sep-2016 20:49:50
- Last edited on
21-Sep-2016 20:55:13
by
Shiny Llama
Shiny Llama
said
:
Kalima
said
:
Having people run essence for you at the nature altar costs you money, it's also rarely ever done now other than the people who offer triple nats so why even post something so irrelevant.
Because any form of Runecraft training is relevant while we're discussing it. You also spend money on Runecrafting via more traditional means such as the Abyss (Amulets of glory and potentially recharge scrolls, light armor, (pick)axes, stamina potions, etc) or running to the altars yourself (talisman/tiara or multiple if making combo runes, consumable teleportation jewelry, stamina pots, etc)
Don't try to act like the cost of teleports/stamina pots outweighs any of the profit for runecrafting lol, you're just trying to find any excuse to make the skill easier - zmi makes money and is fast xp, people running ess for you costs money and is good xp, lavas cost money and is good xp, all other methods are rather slow but make money other than blood and souls which dont make great gp
21-Sep-2016 20:54:25
- Last edited on
21-Sep-2016 20:55:06
by
Kalima
Don't try to act like the cost of teleports/stamina pots outweighs any of the profit for runecrafting lol, you're just trying to find any excuse to make the skill easier - zmi makes money and is fast xp, people running ess for you costs money and is good xp, lavas cost money and is good xp, all other methods are rather slow but make money other than blood and souls which dont make great gp
Don't be foolish! Of course the cost of supplies won't outweigh the profit for traditional Runecraft, but it does directly subtract from your profit. While unlikely, it could be possible for one inventory of essence to make a selection of just elemental, body, mind, and cosmic runes from the ZMI altar with only 1 or even 0 of the 200+ gp runes, which can affect your profits considering the 100 gp surcharge (if using Elemental runes) to use the bank, and the fact that running to and from the ZMI altar will use the majority of a Stamina dose. That's not even considering the cost of Astrals, Laws, food, or prayer potions to run through the "fast but dangerous path" with enemies that can hit upwards of 10 with reliable accuracy, or the lizards that attack as fast as abyssal leeches. Sure some of the NPCs will be fighting one another, but it IS a multiway area and you CAN be piled and if my memory serves correctly, even at 60 defence with d'hide I was still having to eat every few runs. You'll be shredded in graceful at lower defence levels.
As far as I'm concerned, there's still room for additional training options when it comes to RC. Again, once you hit the mid-60s, you'll still be spending multiple hours per level just as you would with any other training method.
Side note: anyone know the rates of xp at similar level ranges while doing traditional Abyss runecrafting, un-noting nats, or making fire/lava runes? Those would be valuable statistics to have on display for the knee-jerkers.
I originally had the name Llama. It was stolen from me.
21-Sep-2016 20:59:35
- Last edited on
21-Sep-2016 21:05:01
by
Shiny Llama