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Broken Armour & Open Beta

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Poison Vein

Poison Vein

Posts: 224 Silver Posts by user Forum Profile RuneMetrics Profile
At Duos. Untradeables already worked the way that red text explains after level 20 wilderness. All that red text states is that it still continues to work as it did prior to this update and that the new broken gear mechanic is only for levels before level 20 wilderness.

21-Jul-2016 22:28:49

Xth Infinity

Xth Infinity

Posts: 4,560 Adamant Posts by user Forum Profile RuneMetrics Profile
about last man standing

its nice and all played few games....
but i noticed something game wise

the fog in last man standing
can easily trap a player lets say your fighting when the fog message goes in
depending on safe zone and where your at fog can easily trap a player before they realize it
and when say heading to north east safe zone the middle of map gets covered it will hit 10s when fog rolls in the south east and only path to north east safe zone

feels their should be some idk climbing walls between some the areas noteable
north east and north west area on cliff side
and
south east and south west needs stepping stones? and small island and more stepping stones

22-Jul-2016 00:33:59

Jimera0
Jan Member 2024

Jimera0

Posts: 755 Gold Posts by user Forum Profile RuneMetrics Profile
I don't know if this is the place to give feedback on Last Man Standing but I can't figure out a better spot, so this will do.

Currently the Last Man Standing game mode is too heavily rng dependent; your starting loot from chests and your spawning position (which typically determines how many chest you get) determine everything. I've thought of a few suggestions that could alleviate this without having to dramatically change the mode.

1) Cap prayer at 10 or disable protection prayers entirely.
Simply starting at 10 prayer doesn't stop it from dominating the game, since prayer potions still give you 31 prayer points regardless. Protection prayers not only give those lucky enough to get them a massive advantage, but protection prayers also drag out fights to the point where often there isn't a "last man standing" at the end of the game at all. To rectify this either disable protection prayers, or, better yet in my opinion, cap prayer at 10 points so it can only be used very sparingly. Prayer potions will still be valuable even then, but to account for the decreased benefit their value at the shrine can be reduced to 2 tokens.

2) Have the initial containers all spawn with the same tier of weapon
Right now, whether you win or lose horribly typically hinges on whether the chests you open at the start of the game are any good or not, with the only recovery mechanic being the random magic crate spawn (which just adds more rng to the mix). To rectify this, have all the initial chests start with low tier equipment. This means everyone starts on more or less equal footing.

3) Have a few containers refill with higher level loot as the game progresses
This goes hand in hand with 2. This makes scavenging if you got a bad start a viable solution, as opposed to now where you have to get lucky with a crate spawn. It also allows the combat to escalate in intensity as the game goes on, which is typically a draw of these types of game modes.

22-Jul-2016 03:30:21

RB26DETT
Jul Member 2023

RB26DETT

Posts: 118 Iron Posts by user Forum Profile RuneMetrics Profile
I thought this would be a good update till I found out how much I lose now upon death and how little voiders still lose in comparison.
eg. I'm a zerker pure - I use firecape, torso and defender alongside berserker helm, rune legs, dds, fury (protected), d scim and barrows gloves - a death for me in that set up to regear costs around 400-500k now that I have to repair my untradeables.
Yet a full set of void is only 150k or so to repair with practically no risk after that - maybe a glory and a rcbow if I'm - it's exactly the same as before except it punishes everyone else even more than it does voiders?
So bloody annoying, I mean 35k to repair a rune defender? are you serious?
Feel like this update wasn't as thought out as it should have been

22-Jul-2016 03:57:43

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Can the Draynor Manor leprechaun (nightshade plot), note the nightshade now? Since we get three? 'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

22-Jul-2016 04:22:42

Marthella
Feb Member 2017

Marthella

Posts: 705 Steel Posts by user Forum Profile RuneMetrics Profile
Last man standing:

1.) Please remove prayer or, as another player suggested, limit it to 10. If limited to 10, remove smite. Prayer drags fights on for too long and does not add any real value to a fight.

2.) The mini game is too RNG-based. The person that gets a whip is basically guaranteed to make it to the last few, and buying a whip from the shop is basically impossible. 30 points is a LOT of gear, and by the time you have enough points to get one, you can't reach a shop.

3.) Add a map with the names of the places labeled. "A magic crate spawned at........" well where? Maybe add another arrow to the mini map that flashes a different color than the arrow that points to the safe space.

4.) I like the 1-way combat, but the combat lasts so long and drains all of your prayer/food that by the time you are done with your fight, another player has found you and is ready to jump in; yes, there is a timer, but that doesn't matter - run energy restores quickly and if that person has been waiting next to you for the whole fight, they can just chase you down and kill you. Players should drop a random teleport item that when activated, transports you to a random area of the map, perhaps near a vending machine so they can sell the loot they have received. Of course, they should not be sent into the fog.

I haven't seen any boxing happening, but that probably won't happen until real coins are at stake.

5.) Make the chests so they can be instantly looted - allow other players to loot the chests, reducing the number of items that can be received with each time it is looted. Maybe a chest can only be looted 3 times before it no longer has any value. This will encourage people to keep moving around the map and searching new places and give them a better chance at getting a decent weapon.

6.) Allow people to toggle other spellbooks / change the spear that you get at the start of time game to a staff that can autocast from whatever spellbook you are on.

22-Jul-2016 05:02:36

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