LMS
LMS is much like The Hunger Games, but the main difference between those two is that in The Hunger Games people quite literally compete for their lives (the only ones that they have without ability to respawn in some Lumbridge all fresh and new ready to do things) and in LMS people compete for monetary reward. The winner of The Hunger Games cannot give his reward or part of it to the dead ones after the game and people can equally divide monetary reward between clan mates/friends after LMS match. This means that clans and players with bonds created before they even start to play LMS are going to be a major problem in LMS leaving almost no chance to everyone else. I believe that it’s unfair; in such games like LMS if the teams are crated, they should only be created during a match of LMS based on current situation, not before. The possibility of this problem should be reduced to minimum and choosing 25 people out of 60 is really not enough, because if a clan has a decent amount of members, then there will be almost no chance that at least 2 of them will not get on the same LMS match and a team of 2 is already a big force in a survival game like LMS where only 25 people plays in total.
My solution might sound extreme but it’s very easy to implement and I don't really see any strong reasons against it. By far the best solution for this problem in my opinion would be to completely disable friends and clan chats for the entire LMS match and even more, rename every player to something like "Player No 1", "Player No 2", etc (true identities could be revealed after the match). If for some reason those offers aren’t acceptable, then two versions of LMS should be created, one with chats enabled and another one with disabled chats and activated renaming feature. Then players could choose in which version they would like to play and in one case clans could go against each other and in other case players would be able to fairly compete against each other.
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25-Jul-2016 02:17:59