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Broken Armour & Open Beta

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IIIlllIllIlI

IIIlllIllIlI

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
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An opinion to other players offers that every player should get same tier weapons, same amount of weapons, armor and food, etc at the begging of every LMS match. I really don't think that it would be a good idea. When player loot 10 chests and only get food or only get armor or don't loot anything at all, it forces him/her to be creative and look for other ways to survive (or go into tears and forfeit the game), it makes game more interesting and dynamic. If the previously mentioned idea would be good then why allow players to loot same amount of food and same weapons and armor from chests at the beginning of LMS match in the first place? Why not add those things to players inventory? And why the hell allow players to wander around the whole map for 10 or so minutes? Why not pair all of them in to duels at the very beginning without ability to exit them? If someone wants similar experience then there is already such mini-game implemented in OSRS and it’s called Duel Arena. By the way, everyone already starts with the same weapon.
I see that there are players, who complain about existence of the luck component in LMS, but in survival games the luck component is one of the biggest, you can’t really eliminate it or else you’ll get something else but survival game. And players can try to change their misfortune by being creative and if they can’t... well... there is only one winner anyway.

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25-Jul-2016 02:19:53 - Last edited on 25-Jul-2016 02:50:26 by IIIlllIllIlI

IIIlllIllIlI

IIIlllIllIlI

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
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And one more note on previously mentioned concern that if player gets whip at the beginning, then it’s a guaranteed victory for him. That’s not necessarily true, there are probably dozens if not more situations, where that whip will benefit player very little or not at all or even be harmful for him/her! For example a player could even loot 14 whips, 14 dragon chainbodies and someone with maple shortbow, mithril arrows and couple of sharks will most likely kill such player or a whip might put target on player and everyone else might automatically unite against player with a whip. And I don’t know how exactly game’s combat mechanic works, but from my own experience I can only compare it with sea waves. When I’m on the wave, I can hit hard and often into almost anything regardless the equipment and anyone else can barely harm me (once again – regardless the equipment). Between waves however the story unfortunately is a bit different, event with the best gear available I barely hit anything and far poorer looking players/NPCs are keeping me on my toes. I even lost battle to someone with rune scimmy when I had a whip, black d’hide body, legs, full prayer and full inventory of sharks and swordfishes, because in the battle that lasted for around 5 minutes with a whip (!) I almost constantly hited 0s and probably in total did no more than 200-300 hitpoints worth of damage........... :/

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25-Jul-2016 02:20:27

IIIlllIllIlI

IIIlllIllIlI

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
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I’m strongly supporting suggestion to disable prayer, that flicking thing is a complete nonsense. Or at least add like 5-10 seconds delay between turning prayer on/off so that players would only use it when they really want to.

15 minutes for a match is really not enough, in almost every case a match ends at one of the most interesting points before there actually only one man left standing. Under current conditions it should really be raised to at least 30 minutes if not more leaving players enough time to finish all battles.

I don’t really know what this boxing thing is, but I guess that it’s something like when one player hits another player who is his friend or team/team (formed during LMs match)/clan mate without any weapons thus not allowing any one else to kill them. I saw that one time and yeah, that is a big problem that should be addressed. Don’t really have anything good to offer here, but maybe it could be addressed by checking amount of damage done over certain amount of time (subject to discussion) and if it’s below set threshold, then anyone else could interrupt such battle. Maybe a good idea would be to activate such feature more towards the end of a match.

25-Jul-2016 02:21:02

3foot33

3foot33

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
lastman standing:
the setting in the beginning should everyone skills lvl 1(beta is 99)
more npcs in the map and drop great xp,chest should not drop weapons and gear, chest should drop bars ,hammer,food,,trees are useless in that mode lol, add more berries as food supply and for herblore,poison, remove the shops

make the game like a barbarian pvp mode

25-Jul-2016 17:28:28

Brassx
Aug Member 2022

Brassx

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
I propose that any type of ladders or stairs should be removed, just make everything on one level.Having these things helps support teaming by giving their teammates a chance to 'pj' you. It's silly when someone just runs up and down a ladder for 3 minutes to escape you.

It feels very cheesey, and players shouldn't be given the option to do this. I've been teamed several times from players doing this, because they just go up and down steps until the PJ timer is expired, then their teammate takes over, and the cycle continues..

25-Jul-2016 20:09:48

DMM Sniffy

DMM Sniffy

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
AVVAKED said :
I Hated this update "broken armour". Thats why you lose players with these ridiculous updates as with RS2


Actually this update is brilliant, just because you hated it, doesn't mean everyone does and no matter what updates jagex put out, there will always be those who "hated this update", even the ones that you might like.

Just to clarify, I'm not a pker as I'm rubbish at it. This update is brilliant because the wilderness had become a joke, pking had also become a joke because there was no risk to the pker that would bother him/her. You should only ever take to the wilderness what your willing to lose and all these untradable items that were being used, meant that there was no risk because you could simply go back and retrieve them and the person who killed you gets next to nothing in terms of reward.

With this update, those who took advantage of not having to risk anything, now have to rethink their strategy or actually risk something. The wilderness is now back to being the wilderness (a dangerous place where you may lose stuff of value) and pker's can now get the rewards they deserve.

If you can come up with reasons as to why this update is a joke and people will quit because of it, please go ahead.

26-Jul-2016 17:21:16

Marthella
Feb Member 2017

Marthella

Posts: 705 Steel Posts by user Forum Profile RuneMetrics Profile
IIIlllIllIlI said :
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And one more note on previously mentioned concern that if player gets whip at the beginning, then it’s a guaranteed victory for him. That’s not necessarily true, there are probably dozens if not more situations, where that whip will benefit player very little or not at all or even be harmful for him/her! For example a player could even loot 14 whips, 14 dragon chainbodies and someone with maple shortbow, mithril arrows and couple of sharks will most likely kill such player or a whip might put target on player and everyone else might automatically unite against player with a whip. And I don’t know how exactly game’s combat mechanic works, but from my own experience I can only compare it with sea waves. When I’m on the wave, I can hit hard and often into almost anything regardless the equipment and anyone else can barely harm me (once again – regardless the equipment). Between waves however the story unfortunately is a bit different, event with the best gear available I barely hit anything and far poorer looking players/NPCs are keeping me on my toes. I even lost battle to someone with rune scimmy when I had a whip, black d’hide body, legs, full prayer and full inventory of sharks and swordfishes, because in the battle that lasted for around 5 minutes with a whip (!) I almost constantly hited 0s and probably in total did no more than 200-300 hitpoints worth of damage........... :/

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If someone loots 14 whips and 14 d'chain bodies, they WILL win. they will get so many tokens from the vendor that they can buy as many sharks & prayer potions as they want. And how is a whip ever harmful to the player that loots it????????

If people are going to be paying a lot of gp to enter this mini game, there shouldn't be such a great element of luck. There should be real skill involved.

26-Jul-2016 20:02:44

IIIlllIllIlI

IIIlllIllIlI

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Marthella said :
IIIlllIllIlI said :
.




If someone loots 14 whips and 14 d'chain bodies, they WILL win. they will get so many tokens from the vendor that they can buy as many sharks & prayer potions as they want. And how is a whip ever harmful to the player that loots it????????

If people are going to be paying a lot of gp to enter this mini game, there shouldn't be such a great element of luck. There should be real skill involved.


Well... first of all, 14 whips and 14 dragon chainbodies weighs quite a lot and players with 14 whips and 14 dragon chainbodies (let’s call it The Lucky Player) run energy will deplete faster than those who has almost nothing on it. It’s usually the long walk to shrine and The Lucky Player probably won’t be walking to it, because let’s face it, he’s under attack. He also probably won’t chase player with maple shortbow, because he could run into an opposite direction of shrine, which makes the selling part even more difficult. By the time The Lucky Player arrives at shrine, he’ll probably be going thru near death experience and he need to sell his loot and buy some food quickly which is extremely difficult task, when you are under attack (try it if you never did and you’ll understand what I’m talking about). And The Lucky Player can’t easily sell his loot one by one by using it on a shrine, because if there is more than one item of the same type, a shrine will ask if player wants to sell it only one or all of them. In this scenario so called The Lucky Player will most likely drop all his loot like a broken pinjata to some that wasn’t so lucky in the first place. And you can probably consider this as your required real skill with the help of which the not so lucky player won against The Lucky Player.

As I said, a whip might put the target on player and everyone might unite against him and the player with a whip might be under constant attack.

26-Jul-2016 20:47:28 - Last edited on 26-Jul-2016 20:50:52 by IIIlllIllIlI

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