So instead of throwing dirt at each other, let's look at the numbers? Taking the numbers from this thread: Quick find code: 321-322-24-65225686 .
Normally:
At 0kg 100% lasts 150 ticks or 90 seconds
At 10kg 100% lasts 130 ticks or 78 seconds
At 20kg 100% lasts 115 ticks or 69 seconds
At 30kg 100% lasts 103 ticks or 61.8 seconds
At 40kg 100% lasts 93 ticks or 55.8 seconds
At 50kg 100% lasts 85 ticks or 51 seconds
At 60kg 100% lasts 78 ticks or 46.8 seconds
At 64kg 100% lasts 75 ticks or 45 seconds
So 100% energy lasts from 90 seconds to 45 seconds, depending on weight.
Now we look at the energy regeneration which is triggered by agility:
0-5 takes 1250 ticks or 750 seconds
24-29 takes 834 ticks or 500 seconds
48-53 takes 625 ticks or 375 seconds
102-107 takes 400 ticks or 240 seconds
So it takes 240 to 750 seconds to get from 0 to 100% energy depending on agility level.
Now the potion is said to reduce the rate that your energy drains when running by 70%. I assume this means that it takes 70% more seconds (ticks) to go from 100 to 0 energy.
This would result in the following numbers:
153 seconds at 0 kg
132,6 seconds at 10 kg
117,3 seconds at 20 kg
105,06 seconds at 30 kg
94,86 seconds at 40 kg
91,8 seconds at 50 kg
79,56 seconds at 60 kg
76,5 seconds at 64 kg
In a situation where you are constantly running, or running a lot, this would indeed mean that the only thing that is affected, is the amount of super energy potions needed.
In a situation where you are not continuously running however, the fact that your energy barely drains does affect the value of agility. If you had normally have to wait 750 minutes to go back up from 0-100% (0-5 agil), after running 54 seconds with 50kg, you would now only have used 59% (1-(91,8-54)/91,8) of your running energy, meaning you would only have to wait 442 seconds instead of 750. The same goes for agility lvl 96+, the usefulness decreases for all levels.
Normally:
At 0kg 100% lasts 150 ticks or 90 seconds
At 10kg 100% lasts 130 ticks or 78 seconds
At 20kg 100% lasts 115 ticks or 69 seconds
At 30kg 100% lasts 103 ticks or 61.8 seconds
At 40kg 100% lasts 93 ticks or 55.8 seconds
At 50kg 100% lasts 85 ticks or 51 seconds
At 60kg 100% lasts 78 ticks or 46.8 seconds
At 64kg 100% lasts 75 ticks or 45 seconds
So 100% energy lasts from 90 seconds to 45 seconds, depending on weight.
Now we look at the energy regeneration which is triggered by agility:
0-5 takes 1250 ticks or 750 seconds
24-29 takes 834 ticks or 500 seconds
48-53 takes 625 ticks or 375 seconds
102-107 takes 400 ticks or 240 seconds
So it takes 240 to 750 seconds to get from 0 to 100% energy depending on agility level.
Now the potion is said to reduce the rate that your energy drains when running by 70%. I assume this means that it takes 70% more seconds (ticks) to go from 100 to 0 energy.
This would result in the following numbers:
153 seconds at 0 kg
132,6 seconds at 10 kg
117,3 seconds at 20 kg
105,06 seconds at 30 kg
94,86 seconds at 40 kg
91,8 seconds at 50 kg
79,56 seconds at 60 kg
76,5 seconds at 64 kg
In a situation where you are constantly running, or running a lot, this would indeed mean that the only thing that is affected, is the amount of super energy potions needed.
In a situation where you are not continuously running however, the fact that your energy barely drains does affect the value of agility. If you had normally have to wait 750 minutes to go back up from 0-100% (0-5 agil), after running 54 seconds with 50kg, you would now only have used 59% (1-(91,8-54)/91,8) of your running energy, meaning you would only have to wait 442 seconds instead of 750. The same goes for agility lvl 96+, the usefulness decreases for all levels.
11-Jun-2014 07:37:13 - Last edited on 11-Jun-2014 07:59:43 by WhoCareZz