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Dev Blog: Raids Rewards 2

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vvxxvvxx

vvxxvvxx

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This is not what we want to see. We want to see the fix of the game. All these updates should not take place at the current moment, there are so much things happening with so small sort of time. Myself as a PLAYER want to see removal of duel arena, bots, f2p scammers(the list goes on). If you dont do anything about this its the way you think oldschool should be - game where evrey 2nd person doesnt follow the rules and cant be trusted. At the curent moment iron man
and ultimate iron man modes are only playable modes in this game. :(

13-Jul-2016 22:32:12

It Wasnt Me
Feb Member 2020

It Wasnt Me

Posts: 327 Silver Posts by user Forum Profile RuneMetrics Profile
Dragon thrown axe special is quite useless at the moment, 5 seconds for 30% spec? Who would use that? Make it either 20% spec to use or increase to 10-15 seconds please.

The prayers except Augury & Rigour are very useless as well. Maybe make it so 1/4 of the prayer drained from poison is given to hitpoints for the poison-related prayers?

What about a prayer that has a 1/5 chance to reflect 10-20% of damage taken back to the opponent? This would be unusable if a protection prayer is active. Could even make one for each combat style, so you can't just deflect everything with one prayer. Note: this wouldn't negate any damage, simply would work like a ring of recoil.

How about a prayer that increases the speed at which special attack energy restores? Make it a high drain rate, something along the lines of chivarly/piety, so it isn't too cheap/convenient to use. I suggest it spec restore 15% each 30 seconds instead of 10% while the prayer is active. Make sure it doesn't work when you activate it right before a recharge special cycle so it cannot be abused like that.


Thanks, hope my suggestions were helpful, feel free to tweak them to your liking if you end up using any.

13-Jul-2016 22:34:06 - Last edited on 13-Jul-2016 22:42:54 by It Wasnt Me

Nukesarefly

Nukesarefly

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
WHY OH WHY IS IT ANOTHER CRUSH WEAPON! Couldnt you do a slightly weaker rapier remake rather than a slightly weaker maul remake? Other than a Zamorakian hasta or an Abyssal dagger which are both pretty weak for their tier there are no viable stab weapons. We have had a few new crush weapons recently (bludgeon and dwh) and the whips are strong. Cmon jagex. I support everything else, look like great introductions. Switch lvls for Augury and Rigour to reflect current generations of magic and range prayer order? [99 Slayer][cc Fate]

13-Jul-2016 22:46:01

Lucy HFilia

Lucy HFilia

Posts: 308 Silver Posts by user Forum Profile RuneMetrics Profile
I like the idea of having a special attack regenerator as a prayer. That would be a useful addition.

As for Kodai robes, I like that they're more accurate and have decent prayer bonus. I think you can increase the magic defense, though. (I'm thinking of using them at mithril dragons while praying range.)

I noticed concern about the elder maul causing the abyssal bludgeon to drop, but if the elder maul is slower, I think the abyssal bludgeon would still be useful for speed. If anything, you could make the elder maul a little slower than god sword speed.

I also saw a post about having a special attack on the elder maul that can remove binds. I thought that was pretty cool as a special, as you could always use it in an emergency. No special at all also works, or even a special that only increases accuracy would work, too.

I agree with the idea of reducing or removing melee stats on the elder wand, similar to the master wand. Or if anything, add an attack level to wield it.

Overall, great additions to the rewards. Keep up the good work.

13-Jul-2016 22:51:17

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Staff should remain without an attack req, which would be nice shake up(which pking sorely needs) for obby maulers. If an att req is put on it, it becomes pretty useless.

Maul seems balanced to me.

Rigour and augury should be 70 prayer and also have 70 def reqs.

Other than rigour and augury the prayers are pretty useless.

Some suggestions so that I'm not just saying its bad without providing any suggestions.

52 prayer - Sacrifice 50% of exp per log to receive 2 bonus logs for every log you cut up to yew.(
bonus resources for all prayers do not give any exp
).
So would be much less exp but make skills decent ways to get resources again.


54 prayer - sacrifice 50% of exp per ore to receive 2 bonus ores for every ore you mine up to mithril

56 prayer - sacrifice 50% of exp per fish to receive 2 bonus fish for every fish you fish up to swordfish

58 prayer - sacrifice 50% of exp per hunter catch to receive double loot up to gray chinchompas(ex you catch 2 chins instead of 1)

91 prayer - sacrifice 75% of exp per log to receive 4 extra logs

93 prayer - sacrifice 75% of exp per ore to receive 4 extra ores

95 prayer - sacrifice 75% of exp per fish to receive 4 extra fish

97 prayer - sacrifice 75% of exp per hunter catch to receive triple loot(you catch 3 chins instead of 1)

It would make gathering skills decent money makers if you don't want exp and make them the best way to get resources once again instead of pvm without raising exp rates. Put auto 1 prayer drain when turned on to stop prayer flashing on 50 prayers and 3 prayer points on 90 prayers.

Other than the change to prayers everything looks balanced but I don't see most of this being worth much so raids will be pretty bad money and therefore somewhat dead - only those who just want to do it for fun will do it. Unless the drop tables are filled with resources and alchables like zulrah. Which I see jagex doing so probably voting no.
Maxed Sept 24th, 2015 - 134th to max

13-Jul-2016 22:55:50 - Last edited on 13-Jul-2016 22:59:15 by Im Nate

Emo Bee

Emo Bee

Posts: 361 Silver Posts by user Forum Profile RuneMetrics Profile
I should probably actually respond to the post rather than saying rest in peace, so here we go:

The maul is not 'equal' to godswords. It's impossible to make something equal unless they're the same thing. The maul is far superior, as most armors have significantly lower crush defense. This is why dharok pkers use smash with axe. You're also utterly throwing veracs, godswords on smash, and the bludgeon away by creating the maul. Arguably godswords themselves. We already had the niche filled with the bludgeon. The bludgeon is equal and has its place. The maul is just overpowered. We have plenty of weapon variety and no one asked for more.

The wand should NOT be stronger than staff of the dead at the very least. We don't need more water runes in the game and we definitely don't need a stronger magic weapon. Especially considering the fact that we're getting Augery with this too apparently At this point you've made magic stupidly strong with less risk. You're killing the resource arena for good.

As an honest question, why do you keep adding combat gear? We have all that we could ever need with the Kodai robes. The community clearly wants construction and various skill guild updates yet we're getting things that may be disastrous and has already taken an immediate negative effect to oldschool.

To the people discussing the poison prayers, I actually was one of the people who suggested them. They may 'seem' useless but they're very good in emergency situations and the wilderness. We already use brew/restores giving us more prayer points than we are losing. A venom/poison canceling prayer would allow people to not be forced into a serpentine helm/antivenom.

EDIT: I wouldn't be offput by the maul if it was extremely slow hitting. But godsword speed is definitey far too fast. I'd still vote no to it. There is nothing that would make me want a new magic weapon.

13-Jul-2016 23:00:15 - Last edited on 13-Jul-2016 23:42:22 by Emo Bee

Competition
Sep Member 2008

Competition

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
The 'Elder' Maul-


'Elder' Maul is -50 Attack bonus compared to Chaotic Maul
'Elder' Maul is -8 Strength bonus compared to a Chaotic Maul
Requires 75 Attack/Strength instead of 80 Attack/Strength

Reasonably well balanced. I dont know whether it will pass or not it really needs a graphic because that does influence peoples voting to change and could be the determining factor if it were to come close in a poll.




The 'Elder' Wand-


The Wand is interesting it has its uses and disadvantages if you compare it to the Staff of the Dead. If it comes into game it will probably devalue the Staff of the Dead price more than it already is. It's currently 6.9M market and dropping.

My main problem with it is that it doesn't require an Attack level to wield meaning people can use it as a great Strength training weapon assuming they have the Magic level requirement and nothing else. (Similar to how a Chaotic staff use to be)


Also please change the name of the weapons as they do not seem very fitting. Elder.. like come on.

13-Jul-2016 23:01:52

Villager Hat

Villager Hat

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd prefer to see the melee stats of the Elder wand completely scrapped and basically make it like the trident, in the sense you can't melee with it.

I was expecting to see the Kodai robes being less offensive and more defensive, as Elder chaos druid robes are coming out, which will be bis for 1 defence.

As I can see, you like to keep current items in the game somewhat relevant, by upgrading them, like the wand and the platebody.

It would be ideal to make an add-on for splitbark, making it 75 defence as originally suggested. Seeing as the raids theme is a bit volcanic(?), making the splitbark corrupt by lava and if possible, add some fire cape textures.

A twohanded shield has been suggested a couple times now, and I believe Raids would be the perfect place for it.

13-Jul-2016 23:10:47 - Last edited on 13-Jul-2016 23:12:26 by Villager Hat

Icycle

Icycle

Posts: 2,478 Mithril Posts by user Forum Profile RuneMetrics Profile
First off, I'm amazed and impressed that you're listening the players' feedback on whether your ideas are overpowered, OSRS Jagex. Kudos to you.

I still don't want Raids, but I'll comment on the reward ideas separately:
Elder Maul: seems relatively balanced to me, but
please change the color
. It looks inappropriate in ways I can't elaborate on without breaking rules. Still, I'm glad it's Tier 75.

Elder Wand: I'm skeptical. I don't know enough about high-level magic weapons to know if this is OP or not. Again, I'm glad it's Tier 75.

Kodai Robes: Thank you for the nerf! They will increase magic's accuracy more and not degrade, but I think the lack of defense makes this balanced enough for me to not reject them.

Dragon Platebody: Made using dragon chainmail, huh? Interesting idea. The stats are mostly weaker than 3rd age platebody, so I approve.

Dragon Sword, Dragon Throwing Axes:
I refuse to support any new dragon weapons until you nerf the dragon warhammer.


Prayers: I still oppose and reject Poison Absorb, Venom Absorb, and Divine Grace. They would devalue Agility and demote Herblore to the "Prayer Potion Making Skill."

Preserve looks interesting, though.

Insignias:
Thank you for getting rid of them! They don't belong in OSRS!

13-Jul-2016 23:28:53 - Last edited on 13-Jul-2016 23:29:42 by Icycle

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