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Dev Blog: Raids Rewards 2

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Psylum
Aug Member 2022

Psylum

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Those Kodai robes were nerfed to hell and are dead content. Absolutely useless. Lower the stat requirements to like 43def and 43 prayer.

or...

Give it back some small defense stats and remove ranger penalty from it so it can be used for easier hybrid. Its a top tier reward it needs to do something. If you do this, give Ahrim robes some minor melee boosts so it can be used for melee hybrids.

My suggestion is that ahrim stays as is, but in order to get Kodai robes you get an item that allows you to purify the Ahrims set. In exchange you get a higher tier set with prayer bonus, slightly weaker melee def, but also allow it to have no range penalty.

Elder maul:
I'm cool with it. But i would like if it had a "spec attack" that would let you break free from snares. 50% of the spec. also perhaps require 80attack/80Strength to wield. Also it could consume an granite mauls regularly to maybe revitalize the prices of granite maul or obby?

Elder wand: Truly a top tier reward. I don't know why people are so readily against it when it can't envenom like staff, and there needs to be a few OP rare pieces of equipment for the high end to make raids rewarding. If it needs economy balancing make it consume water battle staves.

Also aren't raids going to require some skilling? where are the skilling rewards?

14-Jul-2016 16:09:26

Gyrosphere
Nov Member 2023

Gyrosphere

Posts: 92 Iron Posts by user Forum Profile RuneMetrics Profile
I have to agree with everyone saying the rewards should be for higher level accounts. I personally just reached 75 in all of my melee combat stats and as its stands now I have no motivation to continue training any of them but strength for the foreseeable future. Also, seeing how this is a raid boss reward and it will likely require higher stats then 75 to kill unless the team is massive it should reward the players with those stats.

As for the dragon plate body and thrown axes I personally think there would be a better place to release those maybe the next new quest?

14-Jul-2016 16:15:13 - Last edited on 14-Jul-2016 16:17:44 by Gyrosphere

Legolas
Dec Member 2010

Legolas

Posts: 2,158 Mithril Posts by user Forum Profile RuneMetrics Profile
I'd have to agree with the others here. Make the maul 80 attack/strength to use.

I also propose changing the stats a bit as a result of the higher level.

I'm thinking +145 or +150 crush, +147 strength.

It's honestly time we have a T80 weapon. As slow as it is, whip will still be able to keep up.

I love rigour, but I still firmly believe it needs a 70 defence requirement.
Nope.

14-Jul-2016 17:15:52

B U R Y
Sep Member 2022

B U R Y

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
So strength pures, and mains, get a new weapon but range and mage pures can't get new 1 def robes?

Some food for thought: Why are most updates geared towards higher level players? Rs2 -> Rs3 was nothing but updates that benefited high leveled players. Osrs has been the same way. Well, couple clue scroll rewards here and there but nothing game-changing.

Instead of creating dev blogs that meet a certain requirement for just parts of the community, why not add models with lower requirements for pures, or just low-level players in general, alongside the updates for mains?

There's a huge pure community for a reason. Mains are boring...

14-Jul-2016 17:21:35

B U R Y
Sep Member 2022

B U R Y

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Hyper Craft said :
GET RID OF THE 75 PRAYER REQUIREMENT FOR ROBES! RIDICULOUS! THE STATS DEFINITELY DO NOT CALL FOR THAT KIND OF REQUIREMENT ESPECIALLY SINCE THEY WONT BE MUCH BETTER THAN AHRIMS!!!!!!

250% Agreed

14-Jul-2016 17:25:27 - Last edited on 14-Jul-2016 17:26:17 by B U R Y

August 17

August 17

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
Kodai robes

those robes can consume mystic sets! OR
can be made from a piece of ahrims set and high level crafting
skill to make a
BALANCE at the economy
.

Elder maul

will have a diferent model, tht is jus a
PAINTED OBBY MAUL
. And u can make
elder maul consume obby mauls or better GRANITE MAULS CONSUME as charges! to make slayer gargoyles (LEVEL 75 SLAYER) more profitable
please
dont add to the game non degradable high level items
, that will ruin the
economy
oh the low level items.

14-Jul-2016 17:41:54 - Last edited on 14-Jul-2016 17:44:04 by August 17

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Kodai Analysis

Kodai
Vs
Ahrim


Magic Attack:
69
58



Assuming attack bonuses of
135
mage attack for Kodai and
124
for Ahrims, the magic attack rolls are around
24,079
and
22,748



Against a target with a aprox. magic defense roll of 20,000 the hit chances differences are:

ATK>DEF

1-(20,002/48,160=
~58%


1- (20,002)/45,498=[
~56%



I doubt it's much better against higher defense. Assuming a magic def roll of 35,000 this time:

DEF>ATK

Atk / [2*(Def+1)]

24,079/70,002=
34%


22,778/70,002=
32%




No difference. This is because magic is already a very accurate skill which makes further magic attack bonuses additions really trivial. You guys really need to learn this.

This robe set seems specifically made for a grand total of two purposes: Barrage/bursting (pray bonus) and for the trivial accuracy increase for Zulrah. For something advertised as "BIS for accuracy" can a 2% accuracy difference really be considered as a update?

While I don't like the idea of adding more damage boosts due to the problems it'll create down the rode, in this case...jagex can either completely redo Kodai...again. Or they can make it BIS for offense (just as Bandos is) and add a 5-10% damage increase set effect to it. Otherwise, not worth it at all. By requiring the full set for the damage boost to work, this should keep it relatively balanced and damage caps can always be applied if/when the need arises.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

14-Jul-2016 18:08:26 - Last edited on 14-Jul-2016 18:29:06 by Ferocire

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Elder Wand Analysis

What is its purpose? Jagex mentions plenty of uses for elder maul, yet compare the melee weapon description to the mage's. Notice a difference? Yeah. Me too. Seems that the devs themselves are uncertain of its uses. They got all into describing the maul, what it can be used for, its intentions, etc. But the wand? Notice a difference? Yeah. Me too.

Statwise, the
Wand
is for all intents and purposes identical to
SoT*.



Magic attack:
28
25

Magic defense: Identical
Melee stats: Identical (which I assume is a typo)
Damage boost: Identical
Rune Negation:
15%
12.5%



The only differences then:

+3 magic attack. This is not even enough to be noticeable. Refer to my above post about magic attack bonuses.

+2.5% rune negation.

Infinite water runes

Ability to autocast ancients (SoT* autocasts Z flames and magic dart instead)

Taking into consideration that this acts as water runes, can autocast ancients and what their own vid clip showed, this weapon is designed but for one purpose: Burst/barrage training.

But a potential problem with this arises that many apparently are not accounting for: If magic damage boosts worked as they did pre eoc, they only work against the first target..not all 9. So by using the Elder wand for burst/barrage training instead of master wand, one would have to be switching targets far more often.

Even if the rune negation chance compensates for this, will still have the problem of it only being really useful for one thing. The wand needs to be redone completely as this just adds absolutely nothing to the game and certainly doesn't address mage's variety issues as SoT* will still be the only viable option.

You guys mention how you intend on the maul adding variety to melee...but why should variety be exclusive to them?
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

14-Jul-2016 18:08:32 - Last edited on 14-Jul-2016 18:24:00 by Ferocire

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