I feel like a big problem people are having with rigour and augury is that in pvp, it makes a pker much more powerful. If anything, you could make it so rigour and augury are not useable in pvp settings.
I understand the need to introduce new BiS magic gear, but I don't like the idea of new magic gear surpassing previous BiS magic gear in every way. I like the idea of making them more powerful in one aspect, like defensive bonus or accuracy bonus. If you're going to implement new BiS gear, give incentive to still use ahrims. Maybe ahrims can have a higher defensive bonus while the kodai robes have best accuracy. I feel ahrims should have better defense because barrows just speaks defensive bonus to me.
I am in favor of needing to make a dragon platebody from a dragon chain. The price of a dragon chain makes me sad; let's create some sort of sink for them.
I also understand wanting to bring back ancient insignias because some people do like what auras did. Personally, I am going to vote no; however, if you do want to implement them, I like the idea of them occupying an inventory space over wearing them. They'd only provide the special effects proposed, and would last for a certain amount of time and need recharging kind of thing. Possible sink.
I can see why some people feel poison and venom absorb are useless, as well as divine grace, but I'm one of the people that sees the use in it. In pvp and pvm, yes, you would more likely smite yourself, other than divine grace when you're trying to run away from your pursuers and don't have energy potions. But it's mostly useful outside of combat where you don't need prayer, like exploring other places in runescape, especially if you don't realize there's an aggressive, poisonous monster after you.
Sometimes I feel that the new items should be locked behind quests or tasks rather than being able to be bought. Rather than tradable prayers, I think you should lock them behind raid tasks. It makes more sense to me.
29-Jun-2016 09:10:16