'Question: Should it be possible to imbue the Ring of Suffering in Nightmare Zone? The imbued version of the ring would have doubled stats and would provide an infinite ring of recoil effect.'
Would be nice to be able to receive un-noted Lava dragon bones if you have the Wilderness elite diary completed. Regardless of the increased xp from lava dragon bones when buried on the island question failing or passing.
Ash talked of other changes to PoH construction, like custom shaped rooms and the like...any progress on that front?
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed
Some required construction lvls for poh expansion seem way too low considering how powerful they are.
Revitalization pool requirement should be a lot higher than suggested, at least lvl 90+. Magic book changing altars should be +5 higher each for lvls 85/ 95 and building them should require same magic lvl as cons requirement. Also fairy ring/ spirit tree construction should be higher requirement. Like how you need both farming and construction levels there.
Really like the ring of suffering imbue, makes a relatively useless item very useful. Hope it passes. Also liking how you're adding purpose to previously useless items like god bird eggs. Proboscis next perhaps?
(some wc exp perhaps?)
Lumberjack equipment change should be balanced somehow I think. At the moment drop rates are ridiculous, but hope you're not making them too easy to get either. I'd rather you reworked whole minigame totally btw, improving current rewards and making it worthwhile.
Regarding farming: would you also consider increasing amount of limp*urts you get depending on your farming level, similarly how you get more tree roots the higher your farming is?
It should be higher, yeah, however it's obvious why Jagex have put it so low (it's a huge update for all those people who PK and want their spec back, instead of using the duel arena method). If it was higher, then the PKers would most likely moan as they're generally not skillers.
For the items dropped in the wilderness changes, would it be possible to make it so that if something is dropped it appears only to the player that got the kill as soon as the player that dropped the item dies. With the mechanics you are proposing it would be possible to drop your items in the hope of friends picking them up.