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AnotherGamer

AnotherGamer

Posts: 955 Gold Posts by user Forum Profile RuneMetrics Profile
Can the jewellery box get a slayer ring added to it too? You are giving it all jewellery teleports, might aswell make it complete, right? You probably need to make 2 versions of it, one for people with the ability to make slayer rings and one for those who don't. However, I would like the box contain all my jewellery-teleports.

18-Jun-2016 13:35:48 - Last edited on 18-Jun-2016 16:06:43 by AnotherGamer

AnotherGamer

AnotherGamer

Posts: 955 Gold Posts by user Forum Profile RuneMetrics Profile
The jewellery box won't devalue the gems. First of all, the main use for sapphires is rings of recoil, this is not affected by this, so the price of sapphires stays about the same.
Also, a house tablet costs 900 coins while a charge of the jewellery is sub 300. So you have the option:
teleport to your house, walk to a room, teleport (900 coins)
Or:
teleport directly (<300 coins)
The box is for convenience, quality of life, not saving money.

18-Jun-2016 13:48:03

Motti
Mar Member 2024

Motti

Posts: 2,054 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm liking these new POH suggestions, but some of the requirements must be higher as many people have pointed out already.

Revitalisation pool should require at least 90+ construction.
Spellbook swap altars 90+ construction.
Spirit tree and Fairy ring 80+ construction. Fairy ring tree 90+ construction.


Also, the infinite ring of recoil effect for imbued ring of suffering sounds a little too much for me. Wouldn't it be a great tank ring with just doubled stats alone?

Otherwise, really nice suggestions. I'm very excited for the POH update.

18-Jun-2016 15:41:22 - Last edited on 18-Jun-2016 16:22:20 by Motti

AnotherGamer

AnotherGamer

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okay so there is some controversy around the pool of revitalisation.
As of now you have these options:
clan wars, duel arena, nmz, nardah

clan wars :
bank right there, pretty slow, doesnt give spec
duel arena :
requires 2nd player, slow, no bank, might need to hop, restores everything
nmz :
slow, bank right there, restores everyting, ardy hard diary required
nardah :
desert elite diary required (The teleport scrolls are too expensive to be a realistic option), doesn't give spec, doesn't restore stats, doesn't cure poison, very high requirements, very fast

This pool is supposed to be an alternative , however, it restores everything and is very fast, with a pretty acceptable price of one house teleport and only lacking a bank, which, depending on your house arrangement, can be pretty close as well. All this convenience makes it better than the rest, in stead of an alternative.
To be better than the others, it is supposed to have a high requirement, which it doesnt have.
To solve please consider these options:
-increase the lvl req of the pool
-optionally gradually make the pool better depending on construction level (make the pool restore hp at lvl 50, cure poison at lvl 60 etc.) (Open for better lvl to restore suggestions)
-buff the nardah altar (make it restore special attack and/or cure poison/venom)
-buff the nardah teleport (make the teleport of the desert amulet closer (or next?) to the altar)

18-Jun-2016 16:34:24

SilentOrgy
Dec Member 2021

SilentOrgy

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
From my point of view, almost everything here will be massively detrimental to the game within a few weeks of release. I don't cover anything I have no opinion on or believe is fair at the moment of posting this.

Addressing concerns to the PVP untradable degradation

Things such as quest items, (Hazeel Cult, Fight Arena, Underground Pass) which may be worn for show or because some of them possess notable stats, can be used to goldfarm when these items are "lost." There should be more items which it will affect, because there are several common items which remain unlisted by the dev blog. If limited to substantial items, such as the Fighter torso, Void, Fire cape, and Barrelchest anchor, the sink should be at least 100k. For less common items such as Chaos gauntlets (can these be used for pvp?), the sink may be much smaller, like 20-30k.

Addressing concerns to the Fountain of Rune

The unlimited teleport glory should be available at a rarer rate, 1/50 or even 100k would seem more reasonable. This is because OSRS has been fairly active lately, sometimes to the point where if everyone were to spend an hour charging glories who had the requirements to do so, there could be several dozen in the game just from that. The sudden flock for the "Golden Glory" would ruin many people's money making method, which were already plenty risky as they were before. The alchemy potential of the Fountain would be completely destroyed for a few months after the release of the "Golden Glory," as there would be a great increase in players trying to make some easy millions charging for a "Golden Glory" or killing those charging the glories, making it far to risky and completely unreasonable to even try.

18-Jun-2016 17:33:13

SilentOrgy
Dec Member 2021

SilentOrgy

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Addressing concerns to the Elder Chaos Druids

I personally wanted to see this, as magic is the weakest standalone combat style for PvP. I personally love magic, but the only situation where it is really great for mage-only PvP is deep wild on bots and pvmers with ancients and mid wild bots and pvm'ers with standard spellbooks. Magic just isn't capable of doing the massive KO's range and melee are capable of doing. BUT, this is about concerns. Magic is extremely strong at low levels, easily being the best damage in the game in most situations up until you reach 30's for range/atk,str/mage, in which range starts to surpass the dps of magic. If Chaos gauntlets can be used for PvP, a 40 magic fire bolt account might be a new pure option. Of course, this would make certain things (camping steel dragons) very easy for pures, and visages may begin trickling their way into the game through very low level accounts.

Addressing concerns to the Wealth carried on bounty hunter

Several players have already gotten a sense of what an actual risk value will be just by looking at the combat level of the player, the level wilderness they are in, and the wealth carried indicator. This can throw these players off greatly, because all a msb range pure needs to do in order to be carrying massive wealth is wear a fury. Players could also be using items such as dragon arrows (P+) which have a GE value of over 10k each to boost their wealth to lure players. If this has to be implemented, it should be toggle-able.

18-Jun-2016 17:34:46

SilentOrgy
Dec Member 2021

SilentOrgy

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Addressing concerns to the dropping of items in the wilderness

A player might not be able to transfer food supplies to his friend, but the fighting player can certainly have a quick black *'hide switch for his bandos or a quick dds switch for his whip, which is totally normal, and in the heat of the moment, the other fighting player is only focusing on his opponent and himself, not the ground beneath his opponent. During these normal switches, someone could drop something huge like a burnt jubbly to cover the square, and dump his expensive gear he just switched out for his buddy who is "watching the fight" or strategically timing the login to grab the risk and run with it to safety. This can be easily done during a rapid climbing of stairs or cave enter and exit chase, where the pursuing player will be looking for his prey instead of a fury lying on the floor, especially without any overlays from any unofficial clients. And of course, all the scams that involve dropping things in the wild would be ruined.

Addressing concerns to alchemy value for item kept on death to ge value

This is something you should already be checking. If you don't already do this, you deserve to lose your item. Having this pass would make things like keeping an entire stack of an item instead of up to one or three or four of stackable item. Dying in the wilderness with 100 purple sweets shouldn't let you keep it all, but you also don't get the entire stack of sweets alched in one alch, so I am kinda stuck here. Any rewording here would be beautiful! (or anywhere else)

18-Jun-2016 17:35:22

SilentOrgy
Dec Member 2021

SilentOrgy

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Addressing concerns to the construction changes

I see most of the construction section causing a lot of trouble for the economy. It would have to be limited to only the owner of the house for such overpowered things, and they would have to be limited to a certain amount of uses per day. For the special attack restore, things like corporeal beast would have to be made immune to special attacks or you would have to have your special attack drained upon entering in order to prevent sigils from being farmed in a similar manner to the corp invincibility bug abuse event. For the spellbook changes, someone could have a buddy running around poking someone to keep them from logging out after teleblocking them, use the wilderness diary obelisk travel feature to go to low level wild, quickly teleport to their house, venge, and grab ancients, teleport to one of the ancient teleports to the wilderness, and use the obelisk to have an unfair advantage over another player.

18-Jun-2016 17:35:40

Rxn Kinetics

Rxn Kinetics

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I really don't understand why there is even a need for an unlimited glory. You can mount a glory at 47 construction with unlimited teleports already and to be honest, it's one of the most accessible items in the game and when a glory runs out, you can just buy another one for a small price difference at the g/e selling the uncharged one.

Why not just make there be a small chance you get a glory (8) or glory (10) so that there is slightly more profit per trip? Again, you already have an unlimited teleport option with the glory mount and you are likely going to be adding another one if the jewelry box passes; why do people need it?

18-Jun-2016 19:58:55 - Last edited on 18-Jun-2016 19:59:35 by Rxn Kinetics

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