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Dev Blog: Last Man Standing

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Luteal

Luteal

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
Having played 'Last Man Standing' for a period of time, I have a few suggestions:

Random spawn - Spawning at the beginning of the map puts those who don't react quickly enough at a disadvantage because they won't be able to loot chests.

Better chests - The rewards from the chests is pathetic IMO - a mithril scimitar? Yew shortbow? What good are those? I don't expect overpowered weapons such as godswords but even a dragon scimitar and magic shortbow would suffice.

More chests / chests replenish timer

Single zones and multi zones - Single zones allow single players to also enjoy the content, without single player zones the minigame will become dominated by clans and thus turn into dead content.

Start with 99 prayer - Starting with 0 prayer immediately puts you at a disadvantage to those who found a prayer pot

14-Jul-2016 19:07:12

Pixel Pigeon

Pixel Pigeon

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
needs work brehs.

- (small amount) starting prayer, map is too small and loot spawns are too few
- nerf the spear or get rid of the mith/addy scims. shouldnt be loot thats worse than spawn weapon
- perhaps raise rarity of the dragon/rune armours

would support random spawns, even if a few things were swapped around and players were spread between each of the 4 sides of map. might help lower clan/cc impact if they're at least spread out & killed off.

could also have ~5 loots respawn after a period of time to help get some more food spread (on more than one occasion ive looted 3 buildings for 2 bass & 3 shark

15-Jul-2016 05:04:31

Cost Money

Cost Money

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the beta but what I think will be really useful is if you made some areas single target areas, make weapons unequipable (so you can't box the other person) make everyone have the default skin, and not show their names to prevent teaming/ targeting.

15-Jul-2016 08:41:01

jonxal
Feb Member 2023

jonxal

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I haven't seen this suggestion yet but let us use barricades!

One thing this minigame desperately needs is a small amount of skilling in it and better use of area. For example i saw plenty of trees all over the place so why don't you let us cut those down and fletch something useful. For example barricades from castle wars minigame since escaping from your enemy is so hard.

Other ideas: Some kind thrown weapon that deals no damage but binds opponent in place (crafted from some branches/ropes/vine and rock as a weigh)

Fishing: Fish and cook your own food on fire, slow catch rate, heals less than sharks, these fishes cannot be traded nor are dropped on death (to prevent clanman mode/muling)

Crafting: Did you miss all chests? Gg. Or why don't you go craft some trash gear and try survive on your own against those lucky peasants with their scimies. Hunt some animals, take their fur and make a low level gear with small defensive bonuses

tl:dr Skilling should also be part of this survival game. Don't let the RNG decide who wins and who loses in the beginning. For example players should be forced to skill if no chest can be looted in first minute or so.

15-Jul-2016 15:16:03

MaxGro
Feb Member 2024

MaxGro

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
jonxal said :
I haven't seen this suggestion yet but let us use barricades!

One thing this minigame desperately needs is a small amount of skilling in it and better use of area. For example i saw plenty of trees all over the place so why don't you let us cut those down and fletch something useful. For example barricades from castle wars minigame since escaping from your enemy is so hard.

Other ideas: Some kind thrown weapon that deals no damage but binds opponent in place (crafted from some branches/ropes/vine and rock as a weigh)

Fishing: Fish and cook your own food on fire, slow catch rate, heals less than sharks, these fishes cannot be traded nor are dropped on death (to prevent clanman mode/muling)

Crafting: Did you miss all chests? Gg. Or why don't you go craft some trash gear and try survive on your own against those lucky peasants with their scimies. Hunt some animals, take their fur and make a low level gear with small defensive bonuses

tl:dr Skilling should also be part of this survival game. Don't let the RNG decide who wins and who loses in the beginning. For example players should be forced to skill if no chest can be looted in first minute or so.



I support 100% this view

15-Jul-2016 16:26:16

I R Nuck

I R Nuck

Posts: 159 Iron Posts by user Forum Profile RuneMetrics Profile
after playing a fair amount of the minigame its very apparent where it shines and where it lacks;
i don't mind the fact that everyone spawns in the same point that way you can plan out your statagy game to game. even if you run the same spot every game someone else may make it before you but it will always be random loot. ive seen many people complain about teams and in a game like this alliances are key, see a guy with a good weapon of course everyone is gonna kill you, the only part i have in question is if a team of like 5+ queue up and play in the same game it may take the fun out of it. i also like the fact that all 3 combat styles are in place but as often as i get runes and no food maybe buff the amount of food, can be lower tier, such as bass (that seems to be the most common i get either way). above all else prayer seems to be the most powerful tool in lms, it will allow you to win most if not all 1v1s if you're the only one with it. my suggestion is that every bone you bury you get x amount of prayer, this will make it so the more kills you get the more competitive you get and will help snowball the game for people actually fighting. all in all i really like the concept of the game it has fun and annoying aspects but im sure you will figure it all out. thanks for letting me be a part of the beta.

-nuck

15-Jul-2016 19:48:53

80 devil 80

80 devil 80

Posts: 1,393 Mithril Posts by user Forum Profile RuneMetrics Profile
Experiences Last Man Standing Beta Oldschool Runescape

It's a fun gameplay which in my opinion will certainly be satisfying. However, there are some points for improvement.

Points that could be improved:
- When the minigame begins the battle mode starts immediately after 3 seconds. I'd like to see more time between, so you have enough time to provide yourself with armor and food.
- More game options such as a single and multipile zone's
- More loot boxes, crates. Would also be nice if they are regularly replenished. So you have more chance of survival.
- Each crate/chest will contain a small amount of food

~ Jors
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15-Jul-2016 23:53:12 - Last edited on 15-Jul-2016 23:54:29 by 80 devil 80

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