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Dev Blog: Last Man Standing

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Gleddified

Gleddified

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Yes, AS LONG AS no new reward items are introduced from this. Keep it straight cash from other players, keep it a sink. Other minigames (CW, Trouble Brewing) can get actual rewards first.

Secondly, if this is out, would you consider removing dedicated deadman worlds, and instead have deadman accounts? The accounts would play in normal worlds, but would be capable of attacking other deadman accounts. The town guards could still spawn for these accounts only if desired, and other mechanics of deadman could be kept.

23-May-2016 03:20:27

C0M0

C0M0

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
This sounds like an incredibly good idea and has a lot of potential. It would be great if the lobbies were randomized and only allowed people to play with a maximum number of friends/clan members (2?). Or else this game will be over run by clans similar to deadman mode.

I really really like the idea though and it looks great and is definitely something I can see my self playing a bunch! Fingers crossed it gets ironed out perfectly and passes the poll!
Going for max... slowly :D

23-May-2016 08:48:42

Mazuma

Mazuma

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
This sounds like a great idea, but my immediate thoughts - especially upon seeing that there are monetary rewards - are that this would be dominated by clans and groups of friends who roam together to take everyone else out.

If it would be possible, changing everyone's name and default appearance to the exact same would go a long way in helping fight against this. In the middle of a skirmish, it would be somewhat more difficult to be able to tell just who's who, even if they were communicating over a voice program. It wouldn't eliminate it, of course, but just make it more awkward and prone to mis-attacking.

Not too sure on the amount of free tickets either. I think having one would be the best, rather than any more of them. Otherwise the amount of gold going out of the game would be reduced, negating the point of it being a minor goldsink anyway.

Maybe you could have a token system, wherein 1 kill = 1 token. These tokens could be spent on cosmetics or something like that. This potentially might deter bigger groups of people banding together because they'd want the tokens for themselves too. Just a maybe deterrence though, I don't know how liable that would be. But extra, non-monetary rewards would be nice as well.
These tokens would also incentivise people to not sit in a corner, waiting until the game is up. They could choose between the monetary reward or the token reward.

Just a few of my quick thoughts though.

23-May-2016 10:46:14

G0blinM0de

G0blinM0de

Posts: 668 Steel Posts by user Forum Profile RuneMetrics Profile
the problem with this is it could become a team event. so for example.
i bring 4 of my friends to take part in the same minigame.
me and my 4 friends group up on people individually.
were the last 5 remaining.
so we kill each other off one by one.
the winner shares the money equally between the friends.

this would ruin the game that you're creating and i will be voting no.
OSRS Player from the beginning! :D

23-May-2016 12:18:10

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