The implementation of a "master" clue scroll could be just what osrs needs to encourage more exploration and immersion into the world. Since obtaining a master scroll to begin with sounds time consuming on it's own, the completion of master clue scrolls may as well match that of a long to very long quest in the game. So a progression system to motivate new comers and veterans alike mentioned in the post sounds like a strong start with rewards for more clue scrolls and the chance of new items??? If jagex wants players to immerse themselves once again like back in '07, such intuitive changes aren't such a bad idea, I like most of the notes regarding updated clue scroll rewards, who doesn't like more shiny items? Finally, it makes sense for construction to be a in-game convenience hub for such things like banking or storage. Not sure about gilded armor for f2p but why not?
15-Apr-2016 07:34:48