None of the skills are really amazing or trigger a reaction like WOOW I WANT THAT!! to me..
Artisan is definitely the best option, but it has a couple of flaws:
- The rewards, there are a lot of rewards possible, but they are likely to cause too much of an 'easyscape' feeling..
- How this would work for production skills, it should not be like the daily task system where you have to make x amount of toy boxes for example. Rather the tasks should be use * oak planks with your construction skill or use * steel bars to create items with your smithing skill.
It can be implemented, it can be a nice motivator to train skills you would otherwise not train, or hunt creatures you would normally not hunt, but the added value is minimal..
EDIT:
I think all proposed skills are more minigame-content than skill-content, and honestly, I think we need a minigame more than a skill, since so few people are maxed atm.
25-May-2014 13:03:19
- Last edited on
25-May-2014 13:04:45
by
WhoCareZz