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Dev blog: PDC - New Skill Thread is locked

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Oh Crap Run

Oh Crap Run

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These all sound terrible. I realize that this isn't a poll to decide which one gets put in, but I dislike all of them so much that I am just going to abstain from voting.

If you, too, dislike all of the proposed skills, I invite you to abstain from voting as well.

22-May-2014 04:39:22

Sanotsuto
Mar Member 2014

Sanotsuto

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These all sound terrible. I realize that this isn't a poll to decide which one gets put in, but I dislike all of them so much that I am just going to abstain from voting.

If you, too, dislike all of the proposed skills, I invite you to abstain from voting as well.


After the most popular skill is selected, there will be a poll to implement it, you can vote no then if you dislike it.

22-May-2014 04:49:58

Captainkool

Captainkool

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That's pretty disappointing how someone can take another persons idea and butcher it slightly, and call it their own. If "Artisan" doesn't sound like "Apprenrice", I don't know what does... lol.

Here is where it was located, take a look for yourself... Apprentice Skill

~ Nic



Agreed, Nic, seems very unfair the devs chose to present the plagarized option to the community. My sympathies on having your good work overlooked in this way.



Two people can have a similar idea independently...especially an idea that is not too original like Artisan/Apprentice. Jagex decided they liked his version better, that doesn't mean you should baselessly slander somebody else's work. May I ask, on what basis do you claim that you had this idea first and that it was copied? Because you submitted it to the forums first? You realize many people submitted skills to Jagex without making threads here to advertise, perhaps he indeed submitted his idea before you and simply didn't make a thread for others to view until after you made your thread here.

22-May-2014 05:06:38 - Last edited on 22-May-2014 05:09:53 by Captainkool

Jayden
Jan Member 2013

Jayden

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May i ask why Agility, Construction and Thieving aren't in the list of Artisan skills do be assigned tasks for? Just curious....

Construction may be costly, the other two i can't think of a reason. Agility would be nice i don't understand why it's not in the list. 'Run 250 laps of barbarian outpost agility course' What's wrong with that? :(


I did not include Construction because it's too much of an intentional money sink to be fairly included, I think. The other two, theiving and agility, I struggled with either including or not, but ultimately decided against because they are not skills in which you create something or gather a resource. If Jagex thinks they should be included in the final design document if it wins, I definitely wouldn't be opposed to it.


I can understand the Construction part but not the others. :( Mainly agility because i love it. :P Not sure why it matters to create something/gather a resource, it's still a skill that could be dead to a few too and being with Artisan would help that. :P

22-May-2014 05:21:09

Wati Feir

Wati Feir

Posts: 727 Steel Posts by user Forum Profile RuneMetrics Profile
Oh wow, they're all pretty crap rubbish. I voted for herding and it's actually got the least votes.

Also, what the hell... Amulet of doom? +17 strength bonus?....

The fury only gives like +5, other bonuses notwithstanding....

22-May-2014 05:31:44 - Last edited on 22-May-2014 05:33:07 by Wati Feir

A B B A Luvr
Mar Member 2013

A B B A Luvr

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with many on the forum....Most of these "Skills"...are better off as Tasks or Mini-games.

Sailing would have been a very useful Skill...as it would help get you around Runescape more easily. Even better if More "River Systems" were brought into the game.
It would still incorporate many other non-combat skills...i.e. Woodcutting, Crafting, Smithing, Construction, etc.

But I truly hope that no Summoning or Dungeoneering ever finds its way to OSRS.

22-May-2014 05:43:43

[#H7D91YQ19]

[#H7D91YQ19]

Posts: 152 Iron Posts by user Forum Profile RuneMetrics Profile
These skills are all very thoughtful and well designed. However, here's the issue I'm having.

When dungeoneering first came out (and sure enough, probably still to this day), most of those opposing the skill claimed that it was more a minigame than a skill. Overall, they had a very good point. The finer qualities of the skill were more relevant to a minigame.

First and foremost, the Artisan skill bugs me for the same reason. This is literally the Daily Challenge system implemented as a skill. If invoked, there's no question that it will receive the same criticism for being less of an actual skill. The idea is great, and I'd like to see it in the game in the future; just not as a skill.

Second, Astronomy is essentially the falling star D&D, just a lot more developed. This seems like a skill that would take too long to really advance to high stages and would frustrate some short-focused players.

Forestry, in my opinion the most interesting of the proposed skills, will definitely receive the same criticisms as Dungeoneering; it's more a minigame than an actual skill. Again, great design and effect - I'd love to see something like this in the game later on. Not as a skill, though.

Geomancy seems, with the gist of it, to be quite similar to mining. The major difference, of course, is that instead of mining, it's more along the lines of excavation. The biggest issue I have with this is that it expands on a theme that's already existent in the game. While it does add a lot to the post-Digsite minigame, having only one major training area would be an issue in the short run.

Finally, herding. Yet again, we've breached the lines of what is a skill and what is a minigame. This, again, seems like more of a minigame than an actual trainable skill.

This is all, of course, my own personal opinion. Being a very long-lived player on Runescape, I speak for a player who's seen 90% of the game's material anew. Strictly shedding light on new ideas. Thank you all.

22-May-2014 05:44:14

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