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Bugfixes & Combining Tentacles

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HolyGr8ness
Jan Member 2015

HolyGr8ness

Posts: 509 Steel Posts by user Forum Profile RuneMetrics Profile
In regards to Monkey Madness 2.

Are all the new bosses going to be able to hit double 50s with a special attack and require prayer switching and flashing just to survive? I think that's a horrible mechanic. I know Zulra and Jad you have to prayer flash like crazy or you get one hitted. Might as well just let us have both prayers on(joking, stop making bosses require prayer flashing). Why not make new bosses require things to be done in the terrain like some of the dungeoneering bosses did. Must keep at least one burner lit, hide behide a wall when boss is about to special or take high damage, avoid poinson spots on the ground. This you much watch his animations and prayer switch every single hit or you die in one hit even at 99 hp.

Still haven't heard anything about a decent affordable stab weapon. right now the LBS is to weak and next best stab option is 9m. how about a dragon hasta with same attack speed as whip? making the dragon spear same attack speed as whip works too. Maybe a pre eoc brackish blade or dragon short sword?
Drakes need a buff to be worth killing and not a blocked task

31-Mar-2016 20:15:33 - Last edited on 31-Mar-2016 21:10:22 by HolyGr8ness

NllGHTBOTTED

NllGHTBOTTED

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
the guards might get annoyed to you if you did that here.

Im annoyed about that ... Why did you ***** ruin Most fun of game!!!!

Deamman mode was long time like that ... And now you desided to change it from air? no poll nothing!!!!

People died in guarded area!! Big deal ... i have died aswell.. Thats why its Called DEADMAN MODE!!!!!


By Made Jagex :

Open PvP
Player vs player combat is enabled everywhere! The only exceptions to this are inside Barbarian Assault and Tutorial Island, and camping there isn't going to do you much good. There isn't a single spot in Gielinor where PvP is not a possibility in Deadman mode.

From Deadman mode

: link : https://***.runescape.***/c=35L7vH4UC*c/oldschool/deadman

31-Mar-2016 20:40:14

Sulev

Sulev

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
What have you done Jagex! This place looks so nice now!

Screenie about nature rune chest at ardougne W317!!!
https://gyazo.***/991eeb220b5eb169975a5512bcca43f3

Just let BOT take over Deadman Mode! This "guards dosnt let you attack in safezone" made cheating unreal. We have to accept alot more Bots now as i see!

Well done RuneScape!

31-Mar-2016 20:50:27

Lucy HFilia

Lucy HFilia

Posts: 308 Silver Posts by user Forum Profile RuneMetrics Profile
I don't personally know too much about deadman mode because I don't play it, but a lot of people are irritated because bots are starting to appear. I'm guessing one of the hot spots would be the Grand Exchange, but again, since I don't play, I'm not sure where these bots are appearing.

That being said, it is still possible for people outside of safe zones to attack people inside of safe zones. If, say, the Grand Exchange is a safe zone, and that's where the majority of bots are appearing, why not just shorten the safe zone spot in that area? For example, if you're on the tiles of the Grand Exchange, you're safe. If you're in the grassy area, you're not safe. As long as people use long-distant attacks like range or magic, it is possible to attack people in that safe area. Thus people can attack the bots.

Wherever the hot spots are, I'm sure similar compromises could be made of just shortening the safe zone areas in those hot spots. It's just food for thought. A lot of people might still hate the idea, but a lot of people might really like it.

31-Mar-2016 21:20:02

U-E-Y445

U-E-Y445

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Lucy HFilia said :
I don't personally know too much about deadman mode because I don't play it, but a lot of people are irritated because bots are starting to appear. I'm guessing one of the hot spots would be the Grand Exchange, but again, since I don't play, I'm not sure where these bots are appearing.

That being said, it is still possible for people outside of safe zones to attack people inside of safe zones. If, say, the Grand Exchange is a safe zone, and that's where the majority of bots are appearing, why not just shorten the safe zone spot in that area? For example, if you're on the tiles of the Grand Exchange, you're safe. If you're in the grassy area, you're not safe. As long as people use long-distant attacks like range or magic, it is possible to attack people in that safe area. Thus people can attack the bots.

Wherever the hot spots are, I'm sure similar compromises could be made of just shortening the safe zone areas in those hot spots. It's just food for thought. A lot of people might still hate the idea, but a lot of people might really like it.


im more scared becouse of bots. they take everything over ..! so all fun from game is gone!

in my opinon : safezone should be same as it was. it was on last deadman mode! why change it on seasonal?

31-Mar-2016 21:33:45 - Last edited on 31-Mar-2016 21:34:02 by U-E-Y445

Papulu

Papulu

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
At this point I'm confident that a Jagex mod or two is running bots on the side. Why else would you ignore the fact that players can hide attack options or turn off auto retaliate? Why else would you allow for masses of bots to function without any form of hampering? Why else would you make these changes to hand hold the idiots but not release the GE? Call me a conspiracy theorists, but I don't trust anyone that is making it easier to bot while simultaneously removing a feature of DMM.
Also, the amount of bots I've seen at avianses is crazy, and the fact that I'm seeing the same bots over and over is just annoying, although it is nice when they attack my birds after I've done 50%+ damage.

01-Apr-2016 01:08:37

Geroko

Geroko

Posts: 408 Silver Posts by user Forum Profile RuneMetrics Profile
Why do the changes to skillcape perks have to be one or the other? Couldn't they just get both of the perks? Not everyone who has the cape uses them for the same thing, so someone is losing out no matter which perk wins the poll

01-Apr-2016 02:03:58 - Last edited on 01-Apr-2016 02:05:44 by Geroko

Ellinger IV

Ellinger IV

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Combining the tentacles didn't pass the poll, it was 74.7%...why are they being added if they failed? Shouldn't it be placed in a "near-miss poll" like what we've done in the past?

It quotes on the Polls main page that, "a feature poll is considered successful if it has achieved over 75% yes votes when it closes." So 74.7% does not equal over 75%.

Also in that same poll the giant hell rats failed, the number is rounded up to 75%. Again, didn't pass and Jagex shouldn't be adding it without another poll. I believe they are still intending on adding them in the near future.

I may seem stingy about this, these have been the rules of our polls since day 1.

01-Apr-2016 02:27:32 - Last edited on 01-Apr-2016 02:37:49 by Ellinger IV

Its Breaking

Its Breaking

Posts: 70 Iron Posts by user Forum Profile RuneMetrics Profile
Still running into this bug. POH elemental balance requires slayer level of unspecified amount to use magic upon. This is not supposed to happen.



1. Teleport to POH
2. Open Elemental balance
3. Use any spell on it it denies you the ability to do so. Saying "you do not have the slayer level required to blah blah "


Prior to the slayer update this was a great way to stun alch.

01-Apr-2016 02:52:45 - Last edited on 01-Apr-2016 02:53:05 by Its Breaking

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