Rewards:
1. Ballista weapons
Light ballistas would require 30 Ranged to equip and heavy would require 65 Ranged to equip. Ballistas will not require the completion of Monkey Madness II to use.
This makes me very sad.
More handouts.
2. Zenyte jewellery
Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more.
For the cost of the charge, this should be a 100% chance. As a result of the change to guaranteed healing, it should be reduced to 3% of the damage dealt.
This is a no-brainer.
The current design will end up with almost noone charging their gear, except the super rich.
And even then, the cost vs reward is a terribly low ratio and hardly worth doing.
Zenyte shards and jewellery are both tradeable and usable by players who have not completed Monkey Madness II.
This makes me very sad.
More handouts.
3. Access for pures
One question that many players would like answering is whether or not pures will be able to complete Monkey Madness II. In order to answer this question, we will be polling allowing pures access to Ape Atoll without having to go through Daero's training as a part of the Monkey Madness II poll.
Whatever happened to:
If you choose to limit yourself, there is nothing we can do to fix the game to fit your play-style. You choose not to gain experience in certain skills, therefore, some parts of the game content will not be accessable to you. We will not cater to specialized builds in the game.
Double standards are not good you know.