Poison Vein
said
:
Could you maybe repoll the dragon sq. acting as an antifire sometime in the future, but make it similar to the hasta as in you need to pay an npc to get the upgraded version. Maybe also put an extra requirement on this new version as well. This would create a gold sink and not allow extremely easy access to a middle class antifire shield.
Do you think it's the lack of a gold sink that made people not want this? Or the lack of extra requirements? Those are things we could certainly change for a repoll, but I'd have thought there were other reasons for people to have voted No.
Annedore
said
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Why do the dclaws use a different inventory icon than the one from 2008? I'd rather see that one.
Cosmetics, cosmetics.
We have many things that players want the artists to do; spending their time on adapting the pre-EoC model to work in OSRS would have taken them off other things. And most of the interest in dragon claws is in terms of what they do when you're fighting with them.
Annedore
said
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And I've heard the animation of dclaws are smoother, does this also apply to Diango's claws?
I believe so. There'd have been little point maintaining 2 versions.
Blend Stark
said
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so if died at King black dragon instances, all item will be lost right ?
Yup. And if someone PKs you while you're carrying 50k coins into the Wilderness to unlock the instance, they'll likely get your money.
Could you possibly poll changes to Clan Wars? PJ Timer doesn't do anything since there aren't any 1 vs 1 areas (it's a pointless rule as is). Would it be possible to add 1 vs 1 areas to one or two maps around the portals? I think you might see more players partaking in purple portal matches then when you decide to yank the Tournament Worlds down.
18-Feb-2016 10:55:37
- Last edited on
18-Feb-2016 10:59:14
by
Dark Drathos
I asked this in the Shard Share Dev blog but the thread is dead so I'll just ask it again here:
What's the reasoning behind only allowing ShardShare on a selection of worlds?
Mod Ash
said
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Avid Sparx
said
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Mod Ronan
said
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The Nightmare Zone versions of Fareed and Flambeed will no longer have a chance of dropping your weapon to the ground if you have a full inventory.
Wait, so they don't need ice gloves anymore then? Or what? How does this work?
The heat tries to make you unequip the weapon.
If you have inventory space, it unequips successfully.
Otherwise it looks for "junk" in your inventory (defined as tradeable items under 100gp) and drops some of that to free up a slot. Then it unequips the weapon.
Otherwise...
Previously, the item would have fallen to the floor.
Now, the item stays equipped, but you are prevented from attacking the monster with it.
The quest versions of the monsters have not been affected; this is just NMZ.
Ah, so if an item has lower than 100 alch value, be warned, you may lose it if you die in that fight...gotcha, thx for the clarification
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed