Mod Ronan
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The Nightmare Zone versions of Fareed and Flambeed will no longer have a chance of dropping your weapon to the ground if you have a full inventory.
Wait, so they don't need ice gloves anymore then? Or what? How does this work?
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed
Mod Ash
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Desi
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Nice yayyy finally. Zeaaaaah updatteee w000t. We can do any faction now?
That's not come out yet. Mat's come up with a nice design for how to unlock it, and the artists are doing the GFX side of it while Maz does the code. I believe they're making good progress.
Thaaaanksss this is all I want in life, to explore zeaaaah to it's fullessttt yayyy. TY MOD ASH
Mod Ash
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Avid Sparx
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Good to hear...I await with bated breath
I hope we can help you get unbated in the next week or two.
That would be nice
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed
Could you maybe repoll the dragon sq. acting as an antifire sometime in the future, but make it similar to the hasta as in you need to pay an npc to get the upgraded version. Maybe also put an extra requirement on this new version as well. This would create a gold sink and not allow extremely easy access to a middle class antifire shield.
I have a DFS but I know before I had one I would have loved to see something like this.
Avid Sparx
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Mod Ronan
said
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The Nightmare Zone versions of Fareed and Flambeed will no longer have a chance of dropping your weapon to the ground if you have a full inventory.
Wait, so they don't need ice gloves anymore then? Or what? How does this work?
The heat tries to make you unequip the weapon.
If you have inventory space, it unequips successfully.
Otherwise it looks for "junk" in your inventory (defined as tradeable items under 100gp) and drops some of that to free up a slot. Then it unequips the weapon.
Otherwise...
Previously, the item would have fallen to the floor.
Now, the item stays equipped, but you are prevented from attacking the monster with it.
The quest versions of the monsters have not been affected; this is just NMZ.
Are you kidding me? A link to world map on the homepage? Put it in the damn client!!!
You had this available in the web version, even though it took over the screen. Come on, it ain't hard.