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Dev Blog: Shard Share

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Gleddified

Gleddified

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
I wish you'd poll everything like this, multiple blogs and changes followed by polling every aspect separately. This looks great.

I wish Zeah had been polled like this, with every aspect being looked at with the community and polled in detail. I hope the next batches of polls for Zeah look this good too.

Props to you, OS Team.

This could be polled thusly:
If a form of LootShare is introduced into OSRS, how would you like to see it?
1. LootShare Potential
2. Coinshare, where the item instantly sells for the highest buy offer currently in the GE
3. Shardshare
4. I do not want to see Lootshare in OSRS

-Then remove the lowest scoring and poll the top two

09-Feb-2016 19:14:54 - Last edited on 09-Feb-2016 19:21:00 by Gleddified

Packyff
Dec Member 2006

Packyff

Posts: 540 Steel Posts by user Forum Profile RuneMetrics Profile
"The price of a single shard is exactly 1/300th of the Grand Exchange price of the item it creates."

The price will be set by the market (I assume). If Jagex plans to fix shards to trade only at exactly 1/300th the item price, then they need to clarify as this would probably change a lot of opinions. By arbitrage, it might be assumed that the market would work it out to exactly 1/300 anyway. However, it would help, economically, if it were two-way (i.e. you could also break the item into 300 shards).

This is somewhat analagous to the soon-coming scale update: You can break Zulrah drops into scales, but you can't turn 20k scales into a Zulrah drop, this will cause the drops to all be worth a little more than 20k scales so that people can't make free money. As with shards, 300 shards will always be worth a little more than the item so that people can't make free money combining. Both of these discrepancies could be alleviated by making it go both ways. I think this is especially important with shards so as to not give group bossing an advantage.

Again, if Jagex plans to fix the price of shards at 1/300th, then this needs to be clarified. I think I speak for most of us when I say, I will vote no on any update that entails price fixing.

09-Feb-2016 19:22:55

Adam Monkey

Adam Monkey

Posts: 3,355 Adamant Posts by user Forum Profile RuneMetrics Profile
Overall, I like it. It solves the issue of LSP and follows the EoC solution to the Coinshare problem.

What I would suggest, however, would be to keep LSP. LSP is a nice little thing for those lesser drops, especially for newer or lower level players who like to PvM at things like moss giants. While it does even out the drops, even for higher leveled enemies, shard share applicable drops *should not* be given an LSP value as the team decided to opt out of that service.

In addition, I think the overaching system should be called Lootshare. At the end of the day, this will be the de facto name anyway.

09-Feb-2016 19:27:25 - Last edited on 09-Feb-2016 19:28:18 by Adam Monkey

0VI
Nov Member 2020

0VI

Posts: 124 Iron Posts by user Forum Profile RuneMetrics Profile
This is a step in the right direction, but what are the benefits of this over InstantShare? Seems to offer no advantage compared to a straight GP split?

-More items shards added to the game (wasted bank space, development time, etc.)
-Doesn't address small drops which can add up over longer periods of PvM -- which is what having a group helps accomplish (longer trips > more efficient kills > ??? > profit) -- a solution to this is bring a LSP concept to drops not listed on the Shard Share Drop Chart*

2L;DR: don't see advantage to Shard Share compared to Instant Share idea.

EDIT: InstantShare = item sells in GE instantly, thus causing no GP generation, and uses GP that's already in game.

09-Feb-2016 19:49:24 - Last edited on 09-Feb-2016 19:51:31 by 0VI

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