I would rather you hold off on the entire thing and release it only when instantshare is available. Let's be realistic here, lootshare wouldbe used on release, but once instantshare is available, it would probably just end up becomming the option used by the majority of players when team bossing. There's almost no reason not too. Teams rarely would boss to just have someone keep an item in the bank, they'd probably just go to the g.e and stick it in there and sell it anyway.
Might as well just wait for the whole project.
Also, your not guaranteeing less of a scam risk, if someone joins your team for a bandos run, and gets a drop with their high loot share potential, what's stopping them from keeping the item? There's nothing forcing them to sell it and trade over 1/3rd of the gold. Only instant share keeps that promise,
With the original loot share your basically just renaming the Kill counter and adding a randomization process to it for who will get the drop based on past statistics of receiving drops.
There's literally almost no point.... I almost think it would cause more problems simply from players not wanting to adapt to it, and causing the 40% of worlds without lootshare to be extremely packed and crowded.
08-Feb-2016 12:39:54
- Last edited on
08-Feb-2016 12:43:48
by
Waifu Mommy