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Dev Blog: Lootshare 2

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Ika Crow
Nov Member 2010

Ika Crow

Posts: 155 Iron Posts by user Forum Profile RuneMetrics Profile
SCryz said :
Ika Crow said :
I just see a flaw here, lootshare doesn't offer a way to avoid trust being a factor while doing pvm, specially on corp say you are doing a 3 man team and one gets elysian sigil he can just run away and ignore the other 2 while those 2 would have to corp for many hours to get that ely again, since you would need like 5 arcane sigils drop to get the money lost from ely split. A solution would be a shard like update (as actual rs3) until instantshare could be introduced which would be a fair introduction of coinshare without injecting gp to the game.


That's the point. You go in knowing only 1 guy will get the loot. You even said it yourself. Yes, that one guy got the ely, but you get the 5 arcanes. The loot is different but the over all value is the same. It will just take the other two guys more time. Also one of them two guys may get, say 2 arcanes (still not matched the elys lsp) then get an ely making them profit more than that first guy in the long run due to guy number 1 trying to rank up his negative lsp. Its that Runescape luck we all love.

It prevents the scamming/trust issue because you go into a team using loot share knowing how loot share works. The guy wouldn't be scamming because those were the 'rules' established when making the team.


I didn't mean lootshare teams I actually meant it for teams who split every rare, it doesn't help at all. Of course lootshare is good for teams with lsk I mean that's the idea of lootshare teams, but if somebody scams you an ely while doing lootshare this system penalizes the 2 scammed users too much.

03-Feb-2016 05:30:37 - Last edited on 03-Feb-2016 05:33:00 by Ika Crow

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
So, just completely ignoring ShardShare then are we?

Voting no then.
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

03-Feb-2016 06:33:45

Avid Sparx

Avid Sparx

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Booker T said :
Please Read This Jamflex, simple idea for splitting system without breaking up the PVM community


How this would work

If a valuable item (Sigil, BCP, Hilt, etc.) is dropped with Shard Share enabled it will go to the team with the player who did the most damage on that kill and will be split equally between said player and anyone of high enough rank with Shard Share enabled in the same clan chat within the area.
120 Shards will equate to a whole item and will be split equally across the team so in a trio each player will receive 40 shards each, in a 5 man team 24 shards each and so on.
These shards can be traded and taken to the Grand Exchange to exchange all 120 Shards for the item.

If the shards cannot be split evenly between the team e.g 7 man team (120/7=17.142 shards per player) the amount of shards per player would be rounded down to 17 and the player who earned the drop (dealt most damage) would receive 18 (6x17=102 102+18=120) teams can always arrange between themselves to give the 'leftover shards' to the tank if desired.

Benefits of this system

Would Completely remove the risk of item scamming in ALL WORLDS on OSRS without splitting up the current PVM communities and allow people to PVM the way they want FFA or Split in ALL WORLDS
I also believe this would be a much simpler and quicker update to put together than the whole Lootshare system and would fit the OSRS community better
Splits would not rely on a player having a fair offer in the G.E


Much better idea than LSP
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

03-Feb-2016 06:40:47

Avid Sparx

Avid Sparx

Posts: 28,124 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Ronan said :
Why add LootShare?

One of the big responses to our last LootShare dev blog was players asking why we are interested in implementing LootShare as the system was initially released as a way to enjoy a team PvM while the trade restriction was still in place.


Interesting...when one of the BIGGER responses you got was ADD SHARDSHARE INSTEAD, yet you totally ignored it.
'Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.'
T. Pratchett, 1948-2015 RIP, you are missed

03-Feb-2016 07:08:59

Disziple

Disziple

Posts: 196 Iron Posts by user Forum Profile RuneMetrics Profile
Just design proper guild (clan) system and grouping system. The group and/or clan could have whatever statistics the clan or group leader decides to use. For groups it could be random or just rolling dice.

Don't reinvent the wheel, there are far more sophisticated PvM games out there that have pretty much perfected this group+clan formula.

How it works:
One player creates a group. He's a group leader. He can choose looting mode.
Looting mode can later be changed if all players vote yes to change it. If most players vote yes to kick someone off the group then that player is kicked.

# Applies to all modes: most damaging group gets the drops. All players not in groups will count as groups of 1. So even multiple groups and individual players can all kill monster and the most damaging group will decide who to give the loot within that group .

Looting modes:
1) most DPS (drop goes to highest damage per kill)
2) average DPS (drop goes to most damage overall)
3) rolling dice (each player rolls a dice for drops)
4) LootShare
5) leader decides who gets drops (for trusted parties and clans utilising Dragon Kill Points)

It's pretty damn simple. We just need the proper grouping system. I think LootShare worlds and stuff like that is bad idea. We need proper UNIVERSAL GROUPING system first. Don't take the shortcut of trying to invent LootShare without first having universal grouping and clanning in the game.

03-Feb-2016 07:31:37 - Last edited on 03-Feb-2016 07:48:59 by Disziple

higher man

higher man

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Crazy how loot share/shard share is being introduced on account of trust issues.
Pkers don't ask for it i don't know why PvMers have to, it's a part of a the game. Finding a
group of decent, ethical individuals isn't that difficult, and it shouldnt be. Although it's
discouraging when people scam, you gain the opportunity of deleting that dishonest
person from your friends list, never having to deal with them again, or allowing them the
chance to betray you later down the road. With lootshare/instant share this person might
not have the ability to scam monster drops but if you boss with someone for so long you
tend to build a certain trust relationship with that person, maybe even to the point of
trusting them with certain items, allowing them the chance to steal from you. All in all,
you shouldn't PvM with someone who you wouldn't lend an item to, you gain more
satisfaction knowing you're bossing with someone who will split regardless of ls/ss.

No for this poll.

03-Feb-2016 08:24:58 - Last edited on 04-Feb-2016 03:57:11 by higher man

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