All the existing spellbooks have some sort of focus or theme...
- Normal is balanced between skills, teleports, and attacks
- Ancients is purely combat, with teleports to Zaros-affiliated regions
- Lunar is almost purely skilling
- Necromancy on temporary reanimation of the dead, and teleportation to 'death themed' areas
To expand the usefulness of the necromancy spellbook, I propose the following: Adding a line of spells focusing on affliction/weakening an opponent.
- "Normal" style curses which reduce a stat by a percentage
- "Vengence" style curses which trigger a stat reduction when someone hits you
- "AOE" style curses which "poison" a few specific squares which you're standing on, and cause a stat reduction in monsters that step on those squares
This approach would allow magic to be used in conjunction with ranged or melee - there should be advantages available to players who don't focus exclusively on one area of the combat triangle
Additionally, it wouldn't overlap with other areas of existing content in the game. To prevent things from being overpowered, some spells may need to be placed on timers.
17-Feb-2016 23:27:19
- Last edited on
17-Feb-2016 23:29:12
by
Crazydog33