I don't know if this counts as QoL or not but agility is a very grindy skill without much reward. I was hoping that maybe one day there would be high level agility shortcuts that were actually worth grinding out agility. Most people get 70 and abandon it as it simply isn't worth leveling.
Currently agility shortcuts save very minor amounts of time, some are vastly more important compare the 70 agility to get to blue dragons to the 81 needed to hop over the blades to get to hellhounds in taverly dungeon. Running the long way around blue dragons is like 1minute and some 30 odd seconds, but for 11 levels more we can avoid the 24 seconds it takes to run past the black demons to get to the hellhound/blackdragon areas. It is abit inconsistent in terms of effort/reward.
This is just one example, there are many other agility shortcuts that make alot less sense such as the ones in the rellaka slayer caves where the first shortcut in the tunnel is the highest level and it goes down from there the deeper you go but on top of this the fact that anyone would even have that high of agility level would be training slayer in that cave is ridiculous, expecting noobs/lowlevels to have near endgame agility level to have quicker access to low level content is something that would be a nice QoL change.
I am sure I could sit here and nitpick around every single shortcut in the game about why it shouldn't be the level it is but I am sure if you were to look at most of them you could see it yourself.
Also on the same note of agility not really being worth it I would love some endgame agility shortcuts, such as quick access to dks boss through a cavern hole that requires some 90+ agility. Or mithril grapple to air/water oblisks 85+ agility. We can mithril grapple off the water oblisk but not too it?
The shortcuts I ask for would basically be 'payment' for the grind that agility is, run around in circles for days saves you running in other areas of the game, makes sense right?
25-Jan-2016 23:02:06