Nice, looking forward to plenty of QoL updates coming to OSRS! There is always things that can be improved to the game. Glad that you are spending a month for these updates, good job.
One should treat others as one would like others to treat oneself
A message for Ironmen, if a monster have already been attacked.
(Now you get 3 messages at the end of a fight, which is kinda useless - specially if you come to a boss that seems to have full hp and you use several minutes to fight it, just to find out you weren't there first, and just wasted time and ressources).
Lunar spell Plank make -> make all.
Not all at once, but slowly, slower if you did cast the spells yourself.
RS3/OSRS acc: Valcyra
OSRS Ironwoman: Amazonia
Would love to see the GE api (and on the current guide price) on the website show the exact price info for items over 10k.
i.e. If you look at the abyssal whip, the guide price shows 2.4m. But this could be 2401k, or 2449k (since I believe 2450k and up would round to 2.5m), but that's a 49k gap between what the price could be.
You wouldn't have to add much work to this, as the prices in their exact form are already shown on the graph, but this exact price is inaccessible from the api.
Please can we get a "Don't care" option on polls so that we aren't forced to choose a side when it comes to things we aren't bothered about.
Edit: Made it a little more polite
RIP Forums
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.
25-Jan-2016 19:16:20
- Last edited on
25-Jan-2016 19:17:24
by
Lewis Shoot
4. Speaking of Zeah, blast mining currently doesn't live up to the gp rates given in the update due to the price of dynamite (sells for 2k ea). Currently, dynamite is not expensive enough for it to be worth making to sell to others for profit, and too expensive to be really worth buying to use in blast mining yourself. Sure the xp rates are better than motherlode mine, but the gp rates certainly aren't due to dynamite being way too expensive. Perhaps an npc could sell dynamite to those with 100% favour for a reasonable price?
At 94 mining I make 850k gp gross profit per hr at blast mining. Minus 300 dynamite this would still be 250k gp profit/hr at 2k ea, plus 66k xp/h.
Also you can make about 700 dynamite/hr including mining sulfur, if you buy saltpetre. At 2k ea with ingredients of 200 gp this would be 1.26m gp/h. A shop would make this activity worthless and further remove profit from gaining favor/grinding out dynamite if people so choose. Not to mention it isn't quality of life - it's a change to the core concept of blast mining.
25-Jan-2016 19:17:34
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26-Jan-2016 02:48:00
by
Mtn Dew Dew