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DBlog: The Inferno & TzKal-Zuk Thread is locked

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TM07

TM07

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This has very little changes to the initial update offered.

I think the fact you plan to implement a new max melee / magic item create's
pressure on high level accounts, So they have to play the new content to get the best inslot item.

if its that challenging surley low levels wont stand a chance?

why not put the time and effort into updating content already in game which can be more useful. I.e zeah


voting no to this.

19-Jan-2016 17:32:19

Cloud Badaas
May Member 2023

Cloud Badaas

Posts: 343 Silver Posts by user Forum Profile RuneMetrics Profile
Thank you for sticking to your guns on this, I LOVE the way you are thinking of adding it as an endurance meaning 1 tick praying, careful preparation and a strong background in PvM is going to be more necessary to complete this before all the guides and what not come out and hit social media.

The Kiln was a great update when it was previously released and I like the fact you're trying to make this your own; without the addition of OP armours that Nex used to drop I think this will be fascinating and I personally, look forward to completing this at least three times.

Please try to avoid adding in an extra reward, such as the onyx was used in Kiln and keep it strictly for the capes; this doesn't need to be something profitable we have plenty of variety for that already.

I've made my mind clear on this via twitter but I'm not a fan of the color palette swapping capes. It's something we've seen far too often and shows a certain lack of imagination when it comes to the other capes, however I admit that individually they are all fantastic.

I still think you need to be very careful of how you design this, don't feel you are ever going overboard on the difficulty of these minigames because far too many bosses are simplistic and easy to defeat and I hope this will be the exception. If it takes a week for someone to complete this, it will get the community's blood rushing for this update even more; practically begging for a tweak which is even more exciting.

Also, please make the boss a lot more formidable than Har-Aken was in RS3, another contrast I know but I think it's fitting in this case. Har-Aken was more of an endurance boss and not too menacing in himself; Jad literally frightened the life out of everyone their first attempt and I hope you can re-iterate that in this mini game.

I'll definitely be voting yes on this one !

19-Jan-2016 17:34:55 - Last edited on 19-Jan-2016 17:35:55 by Cloud Badaas

Louffe

Louffe

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
All I will say is, why the instant re-poll? It's almost like you're forcing this content upon us.

If this doesn't pass, you might as well re-poll 1 Def pures getting Adamant gloves, or allow return to Ape Atoll through the Fairy Ring Network without gaining Defence experience. This is only a +1 increase to all stats compared to the "Inferno" capes having a very large jump.
- Fairy Ring Network method could be you "sneaking" into Ape Atoll like how you sneak the Orb onto Entrana in Devious Minds.

Also this will almost completely devalue Ardounge cloak 4 with the Melee cape being +4 stab to Ardy 4's +6. The 8 strength bonus difference takes the cake.

Dark bow on Accurate can hit 49-49, however I am happy to see the damage cap which is hopefully only existing in Dangerous PvP situations. I also assume this allows safe introduction of Rigour and Augury if that does get polled, without making the Dark bow OP.
- Rigour and Augury would assumed to be locked behind the Knight Training ground to be equal to Piety, so 70 Defence minimum for that.

Also, if this does get polled in... DON'T LEAK ANYTHING ABOUT THE ENEMIES because that completely defeats the point of that 'Same feeling of accomplishment'
Let us go in blind, not knowing what to do. You'll also need to patch out tick-eating and change how prayer flicking works so you can't endlessly stay on 1 Prayer Point and never run out.

19-Jan-2016 17:36:42 - Last edited on 19-Jan-2016 17:38:01 by Louffe

Slay Helm

Slay Helm

Posts: 2,414 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't mind it being an extension - I understand why it's good to make the fight caves cut away at your supplies and waste your time, but most high levels have already done Jad many times (for slayer tasks), it could be better if you just separated the Inferno and added a few long / tough waves to waste time / supplies.

Also, to anyone saying that the melee cape devalues AC4 at corp, know that once the dragon warhammer comes into the cape even normal fire cape will be better than AC4 at corp, just 1 DWH spec will make fire cape better DPS than AC4 because corps defence will drop by nearly 100 levels.

Louffe said :
You'll also need to patch out tick-eating and change how prayer flicking works so you can't endlessly stay on 1 Prayer Point and never run out.


Why? These take skill and more effort to do than AFK bossing, why would you make effort give less reward? Also how would you even fix them? It would mess with core game mechanics and most likely create a lot of un for-seen problems.
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19-Jan-2016 17:41:01 - Last edited on 19-Jan-2016 17:43:06 by Slay Helm

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