Frankly it should not be connected to the original fight caves in that way. Period. One of the most consistent comments after you implied it worked this way the first time. I don't care if it takes you longer. That's it. I'm actually more tempted to vote no because it doesn't seem like you're paying any attention.
19-Jan-2016 17:22:19
- Last edited on
19-Jan-2016 17:25:25
by
Turkey One
1 - You didn't listen to feedback lol. You're still offering all 3 capes as a reward from it when you can spread the content out into 3 different areas.
2 - Capes are lost on death? That's stupid. They should act as all other non-tradeables. Making things different and confusing creates ****** off players. The point of it is to be used in combat, but why use it when you can easily lose it?
I voted yes for the first poll. Now I think I'm voting no. Especially because of #2.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.
No cave extension please.... if it has to be put off for it to be in a different piece of content I would not be disappointed. A new extension onto an already boring 63 wave mini game would just make it very annoying to try.
Former RS3 Completionist, On the road to Max old school
You shouldn't make it an expension of the current 63 waves.. You should make it a seperate project. Having to go through the first 63 waves everytime is going to be such a waste of time considering you don't use any supplies during these 63waves anyways, besides ranging doses.
I am FDB