At this point i'm not sure if this is willful incompetence or pure ignorance. The amount of feedback received on this new content is primarily focused on the extension portion. I've seen much less feedback on the stats of the proposed capes outside of concerns for the DBow max hit and barrage stacking. The rewards are not the issue here.
You need to address what the people want addressed. I voted yes to the original idea because as a max combat player I will do whatever needs to be done to have the best gear. If I have to do more waves on top of the fight caves I am prepared to do that. I was hoping the first push would be enough to get this content in, but since it hasn't I want to give you the needed changes to poll that will get it to pass.
I agree with the majority that say that this need to be a new piece of content separate from the fight caves. If rendering a new area is the problem, then make it another option on the fight cave entrance, or add it as an option in dialogue with the Tzhaar NPC infront of the fight caves. Fire capes should have the opportunity to be offered as a way of showing that the fight caves have been mastered and keep people from achieving better capes without first mastering Jad. The community doesn't need speedy updates, we need well constructed, thought out content.
The way you have proposed the boss already leads me to believe it will be a combo of minions and prayer flicking a boss. It won't take many supplies since you have already proposed for it to be a fight cave extension. It will likely have several phases and rotations with possible AOE attacks. To make it a more supply intense fight, I would propose the minions deal more damage and there be an attack or an environmental variable that drains prayer.
These changes can be presented as questions in another poll that addresses if it should be added on to the current fight cave waves and if not, how it would be presented.
#STUD
19-Jan-2016 22:18:44