Forums

DBlog: The Inferno & TzKal-Zuk Thread is locked

Quick find code: 380-381-255-65733280

Cosmic Wind
Jul Member 2023

Cosmic Wind

Posts: 996 Gold Posts by user Forum Profile RuneMetrics Profile
Im voting no i feel like the fight cave would be too overloaded if you make all 3 cape come from one place. A new cave should be made because people have already done the fight cave 1000x and they want something new. If you want to make it really difficult just make the waves come in random order so people cant just wait for a guide to come out.
Pineapple are Juicy
:)

19-Jan-2016 21:51:43

Fly Bird
Mar Member 2012

Fly Bird

Posts: 1,900 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't think this "Inferno" should give all 3 capes at ALL. Heres why, I'm ok with just having the melee cape given that makes sense as the previous BiS melee cape is fire cape and an extension makes sense; if you want get the new one. The other two shouldn't of been a consideration or an option, you just launched Zeah not too long ago, that area is vast right now and a lot of it is empty space with buildings etc. The new 2 capes should be from raids or something else on Zeah where it challenges the player and is something new instead of rehashing old content and pushing product.

19-Jan-2016 21:57:00

The Order

The Order

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
At this point i'm not sure if this is willful incompetence or pure ignorance. The amount of feedback received on this new content is primarily focused on the extension portion. I've seen much less feedback on the stats of the proposed capes outside of concerns for the DBow max hit and barrage stacking. The rewards are not the issue here.

You need to address what the people want addressed. I voted yes to the original idea because as a max combat player I will do whatever needs to be done to have the best gear. If I have to do more waves on top of the fight caves I am prepared to do that. I was hoping the first push would be enough to get this content in, but since it hasn't I want to give you the needed changes to poll that will get it to pass.

I agree with the majority that say that this need to be a new piece of content separate from the fight caves. If rendering a new area is the problem, then make it another option on the fight cave entrance, or add it as an option in dialogue with the Tzhaar NPC infront of the fight caves. Fire capes should have the opportunity to be offered as a way of showing that the fight caves have been mastered and keep people from achieving better capes without first mastering Jad. The community doesn't need speedy updates, we need well constructed, thought out content.

The way you have proposed the boss already leads me to believe it will be a combo of minions and prayer flicking a boss. It won't take many supplies since you have already proposed for it to be a fight cave extension. It will likely have several phases and rotations with possible AOE attacks. To make it a more supply intense fight, I would propose the minions deal more damage and there be an attack or an environmental variable that drains prayer.

These changes can be presented as questions in another poll that addresses if it should be added on to the current fight cave waves and if not, how it would be presented.

#STUD

19-Jan-2016 22:18:44

104512

104512

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Can the top 3 wanna-be batman logo's please be removed on all capes? It ruins the entire design in my opinion

Also what's the reason behind a purple cape for magic? Blue would make sense but why purple?

Also i would rather not see the ranged/magic cape being polled in a diffrent question.
Also why is it even stated in this thread? It's supposed to be the same as the poll questions ingame

Down that road only the melee cape will pass. Likewise we will not see the magic/ranged cape being repolled just like Aubury and Rigour.

19-Jan-2016 22:20:23

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
The mage/range capes are the equivalents to the one that melee already has. As such, they should require the same effort to obtain, not more.

The mage damage boost/range str can be removed and readded to a improved version gotten from Jad 2.

Either case, this melee bias needs to end.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

19-Jan-2016 22:47:07

Ironator

Ironator

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I'll vote yes for the capes no matter how they're offered..the only reason I'm replying is for a few other topics.

Speaking for Ironmen and hopefully any main who hates bots, please reword the wines to wines of zamorak question to hopefully allow it to pass. Level 55 magic is too low and I'm guessing why several people voted no to the question. Raise the magic level to cast it and hopefully it will pass.

Currently zam wines are overrun by bots and the only other way to get wines is from KQ..and lets face it, KQ is a very annoying boss and would likely be dead content without the desert elite diary reqs.

I haven't posted on the rs forums in ages but this is one update that myself and several others I know would like to see pass.

Note: Would be nice to know if bots actually vote on the polls and influence the results. It really seems like they do when comparing results that hurt or benefit them (Ex wyvern cave expansion passes by a landslide and something else that only helps regular players but hurts bots doesn't pass - Zam wines). Total level Req and abstain voting option should be prioritized as well...

20-Jan-2016 00:02:13

Luckyz
Sep Member 2021

Luckyz

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm sorry but I'll be voting no because I absolutely hate fight caves with a passion. I have no problem with adding the capes but I hate fight caves and won't vote to add content to extend anything resembling fight caves or to do with it. I've talked to a lot of clanmates/in game friends who agree, people want the capes, they don't want more fight caves.

I really hope the capes make it into the game in another venue besides fight caves, but as long as the poll is an extension of fight caves or anything related to it I know I, and many of my friends/clanmates will also be voting no.

Even if you make it a completely separate version of fight caves I'm still voting no. I don't want it to be anything like fight caves.

20-Jan-2016 00:05:19 - Last edited on 20-Jan-2016 00:11:08 by Luckyz

Kharjo

Kharjo

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
eventhough i think the capes look amazing, id say its a bit too much rs3 like. why not make them match with the best in slot boots: primordials, pegasians and eternals.

also, im not too hyped about spending about an hour to just reach the new waves... the normal fight cave has just become boring and wouldnt really enjoy doing it over and over again just to face Jad2, assuming i wont kill it the first time (probably nobody). i really think an separate cave would be best here.

20-Jan-2016 00:42:10

Quick find code: 380-381-255-65733280 Back to Top