Tony Hawk
said
:
Gloves
said
:
Mod Ash
said
:
We've had players ask us to make the essence mining section of RC more interactive (and other players asking that it be left alone). In this update, it's not changed. That doesn't stop us changing it in future - and I'd like to thank the players who've sent me proposals for exactly how they'd like it changed - though there's very much a split in opinions here. Essence mining was never exactly an interactive activity before; in fact, that's why we've generally added features to stop you having to mine pure essence yourselves anyway. The rest of the RC process is considerably more click-intensive, especially if you're chiseling while running for an optimal XP rate.
Yes Ash! Sticking up for the majority.
Good on you, don't be bullied into making the game what a minority want.
If the majority of players want everything to be easy and afk then why don't you play Rs3 and leave old school alone? Old school is meant to be more challenging when lvling up your skills, this doesnt need to turn into easyscape alll over again.
Make mining dark ess more interactive because i didn't vote yes to afk runecrafting. If i knew it had any amount of afking, i would havt voted
no
for sure.
the reason I play Olld School is because it isn't littered with Microtransactions and it also has the combat style that I always loved.
Skilling Clan:
Gloves
said
:
Tony Hawk
said
:
Gloves
said
:
Mod Ash
said
:
We've had players ask us to make the essence mining section of RC more interactive (and other players asking that it be left alone). In this update, it's not changed. That doesn't stop us changing it in future - and I'd like to thank the players who've sent me proposals for exactly how they'd like it changed - though there's very much a split in opinions here. Essence mining was never exactly an interactive activity before; in fact, that's why we've generally added features to stop you having to mine pure essence yourselves anyway. The rest of the RC process is considerably more click-intensive, especially if you're chiseling while running for an optimal XP rate.
Yes Ash! Sticking up for the majority.
Good on you, don't be bullied into making the game what a minority want.
If the majority of players want everything to be easy and afk then why don't you play Rs3 and leave old school alone? Old school is meant to be more challenging when lvling up your skills, this doesnt need to turn into easyscape alll over again.
Make mining dark ess more interactive because i didn't vote yes to afk runecrafting. If i knew it had any amount of afking, i would havt voted
no
for sure.
the reason I play Olld School is because it isn't littered with Microtransactions and it also has the combat style that I always loved.
Thats exactly why osrs is here, not just because its harder to level up.
-»‡«- Skilor - Leader of The Hyperion Empire -»‡«-
Tony Hawk
said
:
Gloves
said
:
Mod Ash
said
:
We've had players ask us to make the essence mining section of RC more interactive (and other players asking that it be left alone). In this update, it's not changed. That doesn't stop us changing it in future - and I'd like to thank the players who've sent me proposals for exactly how they'd like it changed - though there's very much a split in opinions here. Essence mining was never exactly an interactive activity before; in fact, that's why we've generally added features to stop you having to mine pure essence yourselves anyway. The rest of the RC process is considerably more click-intensive, especially if you're chiseling while running for an optimal XP rate.
Yes Ash! Sticking up for the majority.
Good on you, don't be bullied into making the game what a minority want.
If the majority of players want everything to be easy and afk then why don't you play Rs3 and leave old school alone? Old school is meant to be more challenging when lvling up your skills, this doesnt need to turn into easyscape alll over again.
Make mining dark ess more interactive because i didn't vote yes to afk runecrafting. If i knew it had any amount of afking, i would havt voted
no
for sure.
Tony, i think you forget Mining ess isn't actually Runescrafting.
Yes I agree that the exp rates are tied up with mining the essence but at the end of the day the crafting part includes running and chipping the essence which in itself is a considerable APM for the exp rates given.
if they made it less "AFK" Lava runes again would be the best method to 91. in effect making bloods and souls dead content for everyone except ironmen.
Skilling Clan:
Benvil
said
:
Could you poll removing the charges on the Gricoller's Can? Those of us who bought it, did so expecting it to be like the Magic Watering Can from Fairytale Part 3. Now I left it in my bank to rot for all eternity
Quest rewards make sense as a one-off. For a minigame reward, there's a bit of mileage in having a reason for players to pop back occasionally to get a recharge. But I'd be happy to put the charges up x10 or more, so you don't have to pop back very often at all.
Yes, but mining ess is involved in the process of making bloods/souls, unlike making any other runes. Theres more afk time mining the ess than actually training the runecrafting skill its self.
making it less afk wouldnt make it dead content at all. It would not require nearly as much effort as it would to make Lava runes, and not only that but it would still make profit, and be the 2nd fastest method. People dont understand how this makes 99 rc much less of an achievement than it was before.
(level-3)
Rs3 skiller | OSRS alt
14-Jan-2016 11:06:14
- Last edited on
14-Jan-2016 11:06:55
by
Tony Hawk
so which better for xp now, motherload mine or blast mining at lvl 90+?
and would love to see RC blood and souls have pouch*, as its very slow skill and not fun to train
14-Jan-2016 11:21:25
- Last edited on
14-Jan-2016 11:27:04
by
Warlord Sage
Mod Ash
said
:
Benvil
said
:
Could you poll removing the charges on the Gricoller's Can? Those of us who bought it, did so expecting it to be like the Magic Watering Can from Fairytale Part 3. Now I left it in my bank to rot for all eternity
Quest rewards make sense as a one-off. For a minigame reward, there's a bit of mileage in having a reason for players to pop back occasionally to get a recharge. But I'd be happy to put the charges up x10 or more, so you don't have to pop back very often at all.
Here we are, having a conversation about a watering can, whilst everyone else is having a heated debate about RC.
I can see where you're coming from, but I think there's better ways to approach a "points dump" for Tithe reward points and incentive to return.
Currently, people who continue to play it, do so for nice consistent farming exp (which already is a big incentive, especially for farming competitions) but can pretty much only dump their points in Supercompost. Why not add some high value seeds to the shop, similar to what Vinesweeper had? Obviously with well balanced point costs...
Having the Farming Outfit, Seed bag and Gricoller's Can as one-off rewards, and seeds/compost for consistent reward would make for a nice varied reward shop.
Also, adding 10k or even 1m charges to it wont change the main issue. The reason why we want an infinite can, rather than a charge based one, is because we want a can that doesn't change item ID constantly. When you click a watering can too quickly currently, your actions sometimes wont register, because you clicked the can in a previous state, before the game could register its new state of charges.
I've had many people walk up to me inside the Tithe are and warn me not buy the watering can, but it was already too late.
14-Jan-2016 11:25:33
- Last edited on
14-Jan-2016 11:30:46
by
Benvil
Benvil
said
:
Here we are, having a conversation about a watering can, whilst everyone else is having a heated debate about RC.
Which I'm finding well worth reading, yup.
Benvil
said
:
Why not add some high value seeds to the shop, similar to what Vinesweeper had? Obviously with well balanced point costs...
Having the Farming Outfit, Seed bag and Gricoller's Can as one-off rewards, and seeds/mix for consistent reward would make for a nice varied reward shop.
We're up for introducing consumables like seeds. At the time of launch, we considered it, but weren't sure whether it'd be well received, so we held off, but it was always something we'd have considered for a polled expansion.
Benvil
said
:
The reason why we want an infinite can, rather than a charge based one, is because we want a can that doesn't change item ID constantly.
The current can doesn't change item ID. But if the shop gets consumable rewards of another type, it'd be fine to remove the recharging mechanic.
ShamPow
said
:
Can you add a link to the world map on the oldschool runescape homepage?
Ah, I don't have access to that one. We'll have to see what the web team can do for us.