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Poll #38 - Zeah, Jad 2, DMM

Quick find code: 380-381-253-65729714

Dman
Feb Member 2024

Dman

Posts: 3,128 Adamant Posts by user Forum Profile RuneMetrics Profile
I am okay with the buff to have the DWH only reduce defense by 30% of the current level.
But really 55% to use the spec?
I think
35%
was just fine especially if it will now only be 30% of the current level reduced.
If anything PLEASE make it use 50% but 35% preferred...

Also, you are going to see a lot of the higher level community start to leave if all we get are
crappy new cosmetic
items with no higher level content.

I love the Jad 2 update. Please don't lower the stats for the rewards.
If you want to make the range cape some form of upgraded ava's that would be fine.
Maybe the
type of cape
you receive could be determined by which form of combat you deal the
last blow
with. #IWillBeK03dWithMeleeEveryTime

I agree that we need to make sure OSRS doesn't become OPScape/Easy*cape but that doesn't mean we need to crap a brick everytime any new item comes out that could actually be useful...

On a side note i still feel that the trident should be able to be used in PVP ;)
Also some form of
ring of stone update
that takes away dot on minimap would be outstanding :D

Well thanks for reading my spam
Dman
-Co-Leader of Broken Legion 100+
Big Baller Shock Collar

13-Jan-2016 16:27:52 - Last edited on 13-Jan-2016 16:29:55 by Dman

Cloud Badaas
May Member 2023

Cloud Badaas

Posts: 343 Silver Posts by user Forum Profile RuneMetrics Profile
I've spent a fair bit of timing looking over these updates and now I'll make my thoughts known.

Necromancy Spell book.

These teleports are decent but this doesn't fix the issue of the spell book alone, especially if they can be crafted into teleport tabs. The quicker access to harmony island is definitely a plus and I like the teleport to ape atoll as well, I would strongly advise making this available for pures without polling that seperately; they are a part of the community that haven't been shown enough love recently.

Wines of Zamorak - I like this, it will be competing with High level alchemy and Superheating so keep that in mind when it comes to the GP/XP rates.

Resurrect Crops - A useful tool, however I feel like this will be neglected due to a lack of fertile soil spell. Consider if using all 6 farming patches (or even 5) how much inventory space would be needed for super compost, this will put a lot of players off and the spell may end up unused.

Seed box? Seems useful I suppose, especially for iron men so I would vote for this.

Recoloring graceful - A ploy just to get people into Zeah and participating but it would work, I say go for it and let the fashionscapers have their way.

Dragon Warhammer

I am fine with the stats and specs even though it is a Statius Warhammer through and through. My issue is with how this would be implemented to avoid things like the zulrah disaster.

It is important to prevent this new boss lizardman from being over camped to the point where the warhammer is no longer worth grinding for, to do this it's very important to force players to go through a quest first that has other requirements (Such as mining, firemaking or even RC requirements and other pre-quest requirements). This may also force people to grind those stats in Zeah which is also a win-win. Then you have to make the lizard boss powerful with a balanced drop table so that it isn't just something you can camp forever.

- Next post.

13-Jan-2016 16:41:45

Cloud Badaas
May Member 2023

Cloud Badaas

Posts: 343 Silver Posts by user Forum Profile RuneMetrics Profile
Dragon Warhammer - Continued

The other option would be the same quest requirement (Too many slayer requirements have been done recently) but then if it isn't as difficult to kill give it a lower chance of dropping the item, personally I would recommend 1/2000. The Dragon Pickaxe of RS2 keep it's price very well until the bots came in and I feel that is something the OSRS needs to try to emulate.

Quests is also a great way to introduce some more lore and I know players have been dying for new quests for some time !

Deadman

I like a few updates as well as the fact you excluded Vesta's armor which I think is a good call. I think it is wise to stop the whole "10 seconds before you can teleport" as this forces teams to co-ordinate more and stops clans being such a terrifying force. I also think it'd be nice to see people genuinely kicking themselves for not seeing that white dot earlier and teleporting straight away, the rush of adrenaline from getting a quick escape would also be exhilarating.

Jad 2

I honestly feel as though you underestimate PvMers. This boss needs to be so complicated and so random that it will take weeks before people understand it fully. Including the use of an SGS/1 tick pray flicking/counting ticks and running under the boss to heal up/having to use all 3 combat styles/having him change protection prayers should all be considered and more; this should truly be a boss that when you release it you don't think it is possible for us to win. So that you can be proved wrong as the community works together to formulate a winning strategy.

As for the other things you wish to poll, I would like that very much; especially Wyverns and the game filter messages.

EDIT: As for the jad rewards I see a lot of people asking for it to have the ava's effect, please don't do this. The range firecape would be good for karils bows or chins, but not so much for crossbows or arrows; keeping everything situational and relevant :)

13-Jan-2016 16:50:26 - Last edited on 13-Jan-2016 16:51:38 by Cloud Badaas

Warrer
Mar Member 2024

Warrer

Posts: 216 Silver Posts by user Forum Profile RuneMetrics Profile
Perfect Shot said :
Legolas said :

It's slower... 4 speed = 3.6s, 6 speed = 2.4s

Jad2 is going to be harder than Kiln cape was. Maxed players are going to struggle, and it's only ONE higher max hit.

If a pure can manage to get this cape, he's earned it.


Go back and re-read. Bludgeon's speed is 4, warhammer is 6. Warhammer is faster.
How do you know jad2 is going to be harder than Kiln? They haven't said anything about that, it probably won't as weapons and armor in OSRS aren't as OP as those in RS3. Kiln on OSRS would actually be harder than you expect.

If a pure can manage to get this cape, he has not earned abusing eveyone in the wildy. Even if its 1 hit do you know why pures wear recoil rings in fights and mains don't? Because on pures, 1 hit DOES make a difference.


I don't think ive ever come across someone so ********, you're supposed to be a vet but don't even know that a 4 tick attack speed is faster than a 6 tick attack speed

13-Jan-2016 17:01:16

Hardebeer6
Feb Member 2024

Hardebeer6

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
I dont think there should be add new better Jad 2 capes. However isn't it possible that 99 skill capes can be combined with god cape,ava & fire cape. The magic,ranged & str cape are now useless. I'd like to hear your opinion

13-Jan-2016 17:15:03

Die Knowing
Jan Member 2024

Die Knowing

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Getting clue scrolls in the form of a bottle is a very nice touch towards skilling, the concept of being able to receive clues from easy to elites depending on what you are fishing sounds very promising especially towards people who just sit there and fish all day trying to get their fishing to a desired level. Old School Zerker Pure

13-Jan-2016 17:46:30 - Last edited on 13-Jan-2016 17:48:29 by Die Knowing

Legolas
Dec Member 2010

Legolas

Posts: 2,158 Mithril Posts by user Forum Profile RuneMetrics Profile
Warrer said :
Perfect Shot said :
Legolas said :

It's slower... 4 speed = 3.6s, 6 speed = 2.4s

Jad2 is going to be harder than Kiln cape was. Maxed players are going to struggle, and it's only ONE higher max hit.

If a pure can manage to get this cape, he's earned it.


Go back and re-read. Bludgeon's speed is 4, warhammer is 6. Warhammer is faster.
How do you know jad2 is going to be harder than Kiln? They haven't said anything about that, it probably won't as weapons and armor in OSRS aren't as OP as those in RS3. Kiln on OSRS would actually be harder than you expect.

If a pure can manage to get this cape, he has not earned abusing eveyone in the wildy. Even if its 1 hit do you know why pures wear recoil rings in fights and mains don't? Because on pures, 1 hit DOES make a difference.


I don't think ive ever come across someone so ********, you're supposed to be a vet but don't even know that a 4 tick attack speed is faster than a 6 tick attack speed



That's not how my post says... wtf did you do, edit it in quoting?

Legolas said :


It's slower... 4 speed = 2.4s, 6 speed = 3.6s

Jad2 is going to be harder than Kiln cape was. Maxed players are going to struggle, and it's only ONE higher max hit.

If a pure can manage to get this cape, he's earned it.
Nope.

13-Jan-2016 17:56:25 - Last edited on 13-Jan-2016 17:57:09 by Legolas

Turkey One

Turkey One

Posts: 956 Gold Posts by user Forum Profile RuneMetrics Profile
Its concerning seeing so many people complain about the stats on the new Jad capes without even realizing that even though it would be BiS the stats are so low on capes that it makes a less than negligible difference in combat. If they were reduced further you wouldn't even be able to tell you got an upgrade when you received the cape. Its like people see the word better and automatically assume extremely powerful where that just isn't even close to the case.

Its somewhat the same as people saying the Barrows teleport devalues Morytania 3 even though you would only do that, in the context of doing barrows, for the rune increase because you would just do chests for 20+ minutes before you bank then minigame teleport back. You lose the spells that allow you to efficiently do 20+ minute long runs for chests by being on Necromancy. Lol.

13-Jan-2016 17:58:05 - Last edited on 13-Jan-2016 18:13:11 by Turkey One

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