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Monster Examine & Deadman

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I C B A

I C B A

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Dont you think that it should be included , we have the same issue and lets not forget oldschool should come before deadmanmode ?

Please look into this and also the fact of "player harassment" for example when you are in a fight someone can PJ you off them and start to rag you , this just wrecks the whole pking experience Mod Ash :/

12-Nov-2015 13:03:47

M 4 T 3 D

M 4 T 3 D

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
really disappointed with the new safescape anti- skulling mechanics in the main game.

i can think of great times where some pvmer has skulled by accident and lost their items to my clan making 20 of us happy and 1 person unhappy. Whenever you see a high risker in multi you know that there's a chance they accidentally skull. Now that's never going to happen. Takes away one of the funnest aspects of pking; that anything can happen unexpectedly.

12-Nov-2015 13:06:56 - Last edited on 12-Nov-2015 13:10:02 by M 4 T 3 D

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
I C B A said :
Dont you think that it should be included , we have the same issue and lets not forget oldschool should come before deadmanmode ?

It's important to try and address issues in a new piece of content quickly, whereas a radical change to the PvP mechanics in the old school game is something we'd not just rush out to do. After all, OSRS combat has been roughly like this since 2004, so it's probably not so urgent. We can apply the same anti-boxing change to the main OSRS worlds if people like, but I'd be a little surprised to find enough support for that.

12-Nov-2015 13:10:26

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
l1 said :
Can you please explain the boxing fix a bit better? How many zeroes and do they need to be consecutive?

For the moment we'd prefer not to post exact details of how to work around the update.

12-Nov-2015 13:11:28

Mooie Vaas

Mooie Vaas

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
A few weeks ago you added a update when kq spawn time was 150 sec and its now 30 sec

Last week update, the kq and vetion task didnt include the full slayer xp from both forms instead of 256 slayer xp whats still here.

Even this update didnt include

I saw that you was bussy on some big construction and other bug fixes but you did set the spawn time on 30 seconds but that was also a perfect moment to bring the full slayer xp in. Is changing slayer xp a lot of work or is it fast? Maybe you guys can still do a ninja update with the slayer xp?

12-Nov-2015 13:12:24

Metsuri

Metsuri

Posts: 259 Silver Posts by user Forum Profile RuneMetrics Profile
Rwne said :
Add a Pokedex for the monster examine spell, that way we can be motivated to examine 'em all.

And when you have examined them all, you get to buy pokem... monster examine master cape!
EDIT: Excluding quest monsters.

12-Nov-2015 13:25:14 - Last edited on 12-Nov-2015 13:27:31 by Metsuri

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