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Dev blog: New Slayer Drops Thread is locked

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Mr D Nukem

Mr D Nukem

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
na na na if you were In a car crash (EOC) and you could rewind time back to before the crash (OSRS) you could make sure that all the problems and events that caused the crash were adverted. learn by your mistakes, its that simple

27-Mar-2014 17:21:27

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27-Mar-2014 17:23:35

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27-Mar-2014 17:24:07

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27-Mar-2014 17:24:44

The Wakka

The Wakka

Posts: 528 Steel Posts by user Forum Profile RuneMetrics Profile
You're not even reading the argument people make! HA
You're just taking the elements you want to argue about and rephrasing it. You sound like a religious nut trying to persuade converts! Creepy.

If you read my posts you'll realise I dont want a repeat of Rs3 either, but as stated the game needs content. entirely new, and creative ideas to prevent stagnation.

if you utter another word i will preusme you have a personality disorder, or some sort of complex.

27-Mar-2014 17:44:52

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27-Mar-2014 17:52:02

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27-Mar-2014 18:42:34

Tatsumaru535
Feb Member 2023

Tatsumaru535

Posts: 3,463 Adamant Posts by user Forum Profile RuneMetrics Profile
I just think 10,000 hits is somewhat ridiculously low.

While I can see destroying whips has the potential to make high level slayer more profitable, and as an avid slayer, I am all in favour of that, a quick bit of maths:

Whip attacks every 2.4 seconds.

10,000 hits equates to 24,000 seconds of non stop combat.

24,00 seconds is 400 minutes.

400 minutes is 6 hours and 40 minutes of combat.

So you're adding an item that IRREVERSIBLY DESTROYS your weapon for the sake of 1 extra damage, and a minor accuracy increase...for less than 7 hours. Even chaotics (not that I'm advocating adding them!) lasted for longer than that.

At the very least, I think making them last for 10 hours of combat to bring them in line with barrows equipment would be a suitable course of action.

While the idea of buffing one of the most commonly used weapons in OSRS isn't at all a bad idea, buffing it in such a way as to increase stats by such a minor amount, at the cost of destroying the weapon is, I don't personally feel, a good way to go about it.

Perhaps the possibility of being left with a 'damaged' whip where the tentacle has 'corroded' it, requiring reparation at a POH stand, or at Bob in Lumbridge for a fee would be better. Or a 'ritual of subjugation' whereby you pay an individual a gold fee to 'subdue' your tentacle so that it's not capable of damaging the whip. This could act as a money sink. Alternatively, as some people have suggested, a one-off payment of multiple whips to forever sate the appetite of the tentacle.

Either way, I feel that the stats need considerable improvement to warrant total destruction of a weapon.

27-Mar-2014 18:46:08

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27-Mar-2014 18:52:31

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