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Dev blog: New Slayer Drops Thread is locked

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Pest Control
Jan Member 2024

Pest Control

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
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Pking definitely does NOT need more OP items. Especially the 10% magic damage boost is just way too much.
You have 85 magic please do not make suggestions if you do not know what you are talking about.


What manner of idiot tells Bwuk Im PB that he knows nothing about magic?

Please, adding 10% more mage damage on top of Staff of light(of the dead) would just be stupid. Don't make it 2013 again with ridiculous 40 damage ice barrages.


I laughed at this moron. Funny how he comments yet all I see him do is rag range with an AGS in PvP worlds. Power ammy, black d'hide and an AGS. The lulz are real.

Once again, support the fact it will have a huge impact on PKer's and none of us want this in the PK scene, apart from maybe the kids that sit in PvP worlds and just barrage/AGS rush people from a safe spot.

We're heading to the point where you could be at pre-eoc;

I could hit 542 with mage, use vengeance, have 200ish slash def, heal with ss and have only 100 combat with 1m risk. Obviously I "abused" it for free loot but it was completely stupid. Well my opinion here won't matter too much since 90% of the playerbase is disgusting skillers anyway.
1. This game is nowhere near Pre-eoc, get your head out of your ass.

2. If anything, the largest majority of this game are PKers. Skillers are the minority, proven by the fact that we haven't gotten a single update, yet combat and PKing has received plenty.

I said we're heading to the point, slowly but surely with these ideas. Majority are not pkers either, seeing as wilderness is rather dead most of the time and there are only a handful of clans alive.

26-Mar-2014 18:56:45

D33znutz2

D33znutz2

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Hey mods will the occult necklace's damage boost stack with the damage boost of staff of the dead? thanks
EDIT: i must've missed it but it says haha :p


staff of the dea is for nubs :p

26-Mar-2014 18:57:22

John Gotti
May Member 2022

John Gotti

Posts: 3,556 Adamant Posts by user Forum Profile RuneMetrics Profile
Is it possible to change how items react on death if you are in the wilderness or not? IE if someone had a 'Fully Fed' Tentacle and died in a PVM environment would it be able to be saved like any normal item with your top 3.

However if you are in the wilderness that item counts as the amount of whips within in? Example you die with that item fully fed in wildy with your plus one protect item. You would lose everything except for a single whip. Where as the person who killed you would get Whip Whip Whip Whip Whip Whip Tentacle 5/2=2.5=2 Whips for killing you?
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

26-Mar-2014 19:01:15

Rambo The 4
Aug Member 2022

Rambo The 4

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Is it possible to change how items react on death if you are in the wilderness or not? IE if someone had a 'Fully Fed' Tentacle and died in a PVM environment would it be able to be saved like any normal item with your top 3.

However if you are in the wilderness that item counts as the amount of whips within in? Example you die with that item fully fed in wildy with your plus one protect item. You would lose everything except for a single whip. Where as the person who killed you would get Whip Whip Whip Whip Whip Whip Tentacle 5/2=2.5=2 Whips for killing you?


i really would like a j mod responce for the idea, because ive asked other people and they also like it more then the 10k hits thing

26-Mar-2014 19:02:45

Zane
Sep Member 2011

Zane

Posts: 1,053 Mithril Posts by user Forum Profile RuneMetrics Profile
1) Make it so the abby tentacle isn't doesn't consume the whip. It would devalue the drop before it was released.

2) Increase bonuses of the smoke battlestaff and give it a special attac/bonus.

3)Give the amulet mage defence.

26-Mar-2014 19:03:46

Garrett
Jul Member 2023

Garrett

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Thanks for answering my questions John :) I've been looking forward to this for so long! It's a shame there is no love for range in this update but other than that it's all very promising.


We've still got some wilderness bosses to give some unique drops to, I'm sure we can find something range related.

Kind of passive, I kind of wish we'd get more immediate results in regards to the range problem.

Any word on if you can increase the ranged strength on the ACB though? It should actually hit harder for as expensive as it is.

26-Mar-2014 19:05:21 - Last edited on 26-Mar-2014 19:05:32 by Garrett

Sybe

Sybe

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Thanks for answering my questions John :) I've been looking forward to this for so long! It's a shame there is no love for range in this update but other than that it's all very promising.


We've still got some wilderness bosses to give some unique drops to, I'm sure we can find something range related.

Kind of passive, I kind of wish we'd get more immediate results in regards to the range problem.

Any word on if you can increase the ranged strength on the ACB though? It should actually hit harder for as expensive as it is.


Or like any other crossbow, a new set of ammo.

Every single crossbow uses bolts up to their own tier. Bronze crossbow > bronze bolts, rune crossbow > rune bolts.
Arma crossbow needs dragon bolts? Or perhaps armadylian bolts?
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

26-Mar-2014 19:08:19 - Last edited on 26-Mar-2014 19:12:41 by Sybe

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