Viserion
said
:
Let's just put this into perspective: Picture that pets were released first for skilling before boss pets. Would people be complaining about too many pets when the idea of pets for bossing was brought up? Uh no.
If boss pets were not introduced yeah I would consider having these skilling pets but your what if is just that... a what if. The thing is boss pets have came first and having skilling pets now would make there too many pets in the game. Besides skillers have skill capes to show off their achievements whereas pets were good for PvM to give PvMers their own skill cape like items.
If the pets are given by chances do people at 200,000,000 XP in the skills (such as Evil Oak) have to do the skills even though they're 200M to contain a pet?
Yeah exactly it is unfair to people who have already finished their WCing by getting 99/200m/etc before the update. Don't make players who have grinded 1000 hours of WC already have to grind 1000 more for the pet, when someone who is Level 1 WC can grind 1000 hours of WC AND get the pet at the same time.
I really don't know what to say to this.
The few 200m xp people in these four skills, in my opinion should automatically get them, as they have reached the cap already. 99 people shouldn't automatically get them at all, they have plenty of xp room to gain if they wish to go after the new pets!
I wrote a forum page on pets a while back and my idea was giving them to people at a level requirement which I personally think would be good to poll like (Level 99, 105, 110) or w/e ..then if you're 200M xp the pets can have an upgrade (my example was ghost versions of the pets).
It also had information on giving every skill a pet
I personally think something like this would be pretty cool
I am still voting for pets reguardless but I do think level requirements would work better than making it based on luck
but thats just my opinion.
If the pets are given by chances do people at 200,000,000 XP in the skills (such as Evil Oak) have to do the skills even though they're 200M to contain a pet?
Yeah exactly it is unfair to people who have already finished their WCing by getting 99/200m/etc before the update. Don't make players who have grinded 1000 hours of WC already have to grind 1000 more for the pet, when someone who is Level 1 WC can grind 1000 hours of WC AND get the pet at the same time.
I really don't know what to say to this.
The few 200m xp people in these four skills, in my opinion should automatically get them, as they have reached the cap already. 99 people shouldn't automatically get them at all, they have plenty of xp room to gain if they wish to go after the new pets!
I wrote a forum page on pets a while back and my idea was giving them to people at a level requirement which I personally think would be good to poll like (Level 99, 105, 110) or w/e ..then if you're 200M xp the pets can have an upgrade (my example was ghost versions of the pets).
It also had information on giving every skill a pet
I personally think something like this would be pretty cool
I am still voting for pets reguardless but I do think level requirements would work better than making it based on luck
but thats just my opinion.
People should not get special treatment wasting their life away going beyond the lvl cap.
It isn't about going past 99 exactly. It could be Level 99 exact..
I mean what if a very low level gets a pet on their first tree while someones at 85 Woodcutting still aiming for a pet?
I don't really see how luck really should be added to apart of the game thats involving a skill.
I if you was 99 in one of these skills your'* have a different opinion..
Also you got to remember it can't be to easy.. if it's only a tiny bit rare so you only need like 3Mil XP in the skill to contain one it's going to make pets to common
I just think it's better off being rarer if it's involving a skill.
Mini Aurelia
said
:
I don't really see the point in a 10% accuracy buff for the Smoke battlestaff. Players typically only use Magic in scenarios where their opponent already has low magic defence.
Would be great for tbing but due to it still having a fairly high price I have my doubts about how much it will be used.
On - Question: Should a counter for queen kills be added to Barbarian Assault?
Can we maybe have a way of going down the ladder and theres a 2nd ladder going down for PvM? So players can fight the queen with her spawns (she will obv need buffing)
Make her into a cool boss that you can only get to if you spent like 3,000 points in each role on it (thats if you add the points limit to 5,000).