I've been going back and forth trying to decide how to vote and I finally realized why I needed to vote no. First of all, sailing could potentially be great. Unfortunately, there isn't enough clarity and there's enough concern that I think it would be better not to have it in the game (as currently defined). Here's why I made this decision.
There's a lot of similarities between Dungeoneering and Sailing. That's not necessarily bad, I enjoyed Dungeoneering. However, there were a couple of things that Jagex did that I felt was entirely unfair with Dungeoneering and it looks like it is happening again with sailing.
First, Dungeoneering required a commitment. If I wanted to explore a larger dungeon solo I had to have a significant chunk of time available. Skills shouldn't be that way. I should be able to level the skill just as efficiently if I have 5 minutes or 5 hours available. All other skills work this way. If Jagex said that while on a long sailing adventure I can log out and pick up where I left off when I log back in then that would address this issue. With Dungeoneering you were punished if you had to log out and that's not right for a skill.
Second, I don't like Jagex pushing players to play the game the way they think it should be played. In the case of sailing, they're pushing people to play the mini-games (dungeons) if they want to level the skill. If you prefer passive, relaxed play you gain xp at a significantly slower rate. Why? Why are you forcing us to play the way you want us to play? It wasn't fair in Dungeoneering that groups could gain xp faster than solo adventurers. Some of us prefer playing solo. If you want to introduce mini-games that have these dynamics that's fine, but don't try to introduce skills this way.
Finally, I am not interested in another skill that is a money sink (like construction).
For those reasons, I decided to vote no. If those issues are addressed I will gladly vote yes!
11-Sep-2015 15:30:24
- Last edited on
11-Sep-2015 15:47:54
by
Mattsbud