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Dev Blog: Wilderness Feedback Thread is locked

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Transcendent

Transcendent

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If you want Pkers to fight each other I think there needs to be a gladiator style arena in the wild. Players enter the arena through a portal, and they have to pay to use the portal so they are risking what they paid.

There can also be an area for spectators which is safe to teleport to and from.

Each gladiator player is teleported to a room around the arena, and given random items to fight with, sometimes good, sometimes really bad items, but everyone pays to use the arena portal who wants to fight there and no one ever knows what items they will get to start the fight with.

There would also be potentially skilling resources in the starting rooms before the fight begins, where players could mine, smith, fletch, craft, make potions, fish, cook, etc. depending which starting room they ended up in. They would have five minutes before a battle to use these resources to improve their chances.

In the arena there are some monsters, men and women NPCs, and armour and weapons, runes, arrows, bolts, crossbows, food, potions, etc. scattered around the floor mostly near the middle for players to rush and try to get to before anyone else does.

The items that appear would all be made by skillers, who would get paid random amounts of GP for what they made from the GP players paid to enter the arena portal.

This way skillers could benefit making items, and the gladiators would get to fight in the arena and try to get items by killing other players. At the end each player keeps their 3 best items if they died, and the winner who survives longest gets everything else in noted form.

That is my idea of a way to get Pkers to fight each other while skillers benefit by getting to make and profit from items they made and sold to the arena with some risk not knowing how much you will get paid for items sold to the arena. Sometimes you profit, sometimes you don't.

All gladiators risk by paying to enter the arena, and everyone gets to keep at least 3 items even if they lose.
Hi.

23-Mar-2014 01:00:45

Cybris 2134
Jun Member 2023

Cybris 2134

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I definately want the ancient warrior weapons!!! They may have been a bit overpowered, but barely anyone used them, and it's only appropriate since they degrade within an hour of use and cannot be repaired, plus they are rare.

23-Mar-2014 02:06:06 - Last edited on 23-Mar-2014 02:07:01 by Cybris 2134

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
tran...you do realize everything you posted was pretty much; in essence of bounty hunter craters and limiting Wilderness activity?


1.

"If you want Pkers to fight each other I think there needs to be a gladiator style arena in the wild. Players enter the arena through a portal, and they have to pay to use the portal so they are risking what they paid."

"All gladiators risk by paying to enter the arena, and everyone gets to keep at least 3 items even if they lose."

^ crucible; which might i add was a FAIL! because it was a "re-born" entity of the bounty hunter single craters. The combat was entirely wrong, and it moved action out of the wilderness, that cannot happen - otherwise whats the point of having a wilderness...?

2.

"To get players into the deeper wild with risked items I suggest Jagex add portals which teleport players into the deep wilderness to random locations so the spots can't be camped."

^ this still doesn't fit your camping problem, it'll just be like stealing creation and clan wars. Once you leave the set area on the outside, that will be the only actual ACTION aside from F2P Wednesday / Sunday & Possible other matched Fights.

3. PKERS DO NOT. DO. NOT. WANT TO FIGHT SKILLERS!
why, why would we - none at all; we dont want resources - the main pking community wants other teams to fight; wants more action with their levels / combat! we don't wanna hunt skillers down to get 1 kill then hop to the next.

Not gonna lie, all they had to do was add the incentive like rev caves :/
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

23-Mar-2014 02:26:04

Angel2D4

Angel2D4

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Jagex... put in that rev cave so I can laugh my ass off when it doesn't liven up the wildy for anybody but this one clown!

Then, when you really and truly want to 'liven up' the wild... talk to Transcendent. He has some ideas that sound like they'd be worth expanding on.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

23-Mar-2014 03:02:40

Tru Vaako
Dec Member 2020

Tru Vaako

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Correction rev caves could of been used for all levels kill an imp chance at getting a Vesta longsword ill take them loots at level 10. And it was worth it for the pvm cause of the chance of high loot potential. And for Jagex to make anything for just 1 person is absurd.

23-Mar-2014 03:15:40

Angel2D4

Angel2D4

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''And for Jagex to make anything for just 1 person is absurd.''

Agreed.

I think the revs should simply be turned loose and allowed to roam the wildy though. Everybody could enjoy that! :D
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

23-Mar-2014 03:22:38

Tru Vaako
Dec Member 2020

Tru Vaako

Posts: 95 Iron Posts by user Forum Profile RuneMetrics Profile
For Jagex to make anything skilling in the wilderness plus risk armor was a foolish idea. Basically depending on skillers/pvmer to risk for little reward. I knew this idea of trying to so call "revive" the wilderness would not work out how everyone thought it would. And these so called bosses are harder then God war Dungeon bosses with very little reward. Who going risk decent gear for a 3m reward or for noted logs. For them to put in Bounty Hunter or Rev cave would of work out much better for the wilderness if not the game in general. Either the rewards have to be greater then what they are now or move on to updating the game and other skills.

23-Mar-2014 03:43:35

Troopunit60

Troopunit60

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Honestly, I believe that the wilderness targets (that we had in about 08/09?) were one of the best incentives to get PKers back into the wilderness. It allowed PKers to find a legitimate fight which is getting more difficult to find. Also, it paired players with very similar combat levels making the playing field even for the most part. The extra drops were a huge bonus adding statuettes and other valuable drops to what the player was originally risking. This would solve the problem of having skillers be the target and literally make other PKers targets.
I already pk now, but it's a pain finding a fight without it being with a ragger, rusher or 1 itemer. This update not only gave an incentive to get players into the wild, but also an incentive to get players to risk their strongest items to defeat their opponent. Which imo is killing two birds with one stone.

23-Mar-2014 04:06:15

Oblv XB

Oblv XB

Posts: 4,956 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Honestly, I believe that the wilderness targets (that we had in about 08/09?) were one of the best incentives to get PKers back into the wilderness. It allowed PKers to find a legitimate fight which is getting more difficult to find. Also, it paired players with very similar combat levels making the playing field even for the most part. The extra drops were a huge bonus adding statuettes and other valuable drops to what the player was originally risking. This would solve the problem of having skillers be the target and literally make other PKers targets.
I already pk now, but it's a pain finding a fight without it being with a ragger, rusher or 1 itemer. This update not only gave an incentive to get players into the wild, but also an incentive to get players to risk their strongest items to defeat their opponent. Which imo is killing two birds with one stone.


i'm a single hybrid as well as a multi pker, now when i kill a kid for mystic/ahrims and probaly more, i rather not get salmon just because the game reads i have 13% ep and have no Death potential (because dp was based on alch value)

to do that we have to add in a grand exchange, which wont work :)
UNBAN 3RD AGE MAGE.
BRING BACK JACK!

23-Mar-2014 04:49:50 - Last edited on 23-Mar-2014 04:50:15 by Oblv XB

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