If you want Pkers to fight each other I think there needs to be a gladiator style arena in the wild. Players enter the arena through a portal, and they have to pay to use the portal so they are risking what they paid.
There can also be an area for spectators which is safe to teleport to and from.
Each gladiator player is teleported to a room around the arena, and given random items to fight with, sometimes good, sometimes really bad items, but everyone pays to use the arena portal who wants to fight there and no one ever knows what items they will get to start the fight with.
There would also be potentially skilling resources in the starting rooms before the fight begins, where players could mine, smith, fletch, craft, make potions, fish, cook, etc. depending which starting room they ended up in. They would have five minutes before a battle to use these resources to improve their chances.
In the arena there are some monsters, men and women NPCs, and armour and weapons, runes, arrows, bolts, crossbows, food, potions, etc. scattered around the floor mostly near the middle for players to rush and try to get to before anyone else does.
The items that appear would all be made by skillers, who would get paid random amounts of GP for what they made from the GP players paid to enter the arena portal.
This way skillers could benefit making items, and the gladiators would get to fight in the arena and try to get items by killing other players. At the end each player keeps their 3 best items if they died, and the winner who survives longest gets everything else in noted form.
That is my idea of a way to get Pkers to fight each other while skillers benefit by getting to make and profit from items they made and sold to the arena with some risk not knowing how much you will get paid for items sold to the arena. Sometimes you profit, sometimes you don't.
All gladiators risk by paying to enter the arena, and everyone gets to keep at least 3 items even if they lose.
Hi.
23-Mar-2014 01:00:45