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Dev Blog: Wilderness Feedback Thread is locked

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pvtn

pvtn

Posts: 547 Steel Posts by user Forum Profile RuneMetrics Profile
Would be up for pvp weapon drops but i don't think pvp armour is going to be worthwhile getting or using, just think about how OP the bear is and how it dishes out 60's hits through prayer consistently regardless of the amount of players nearby. Would a 10 man team want to kill it for a better chance at 3mil loot with the amount of damage taken to kill it? Honestly a better option would be to re-add the safespot at bear, being pked for your boss loot and escaping while having to run south through the bear was a big enough danger in killing it.

20-Mar-2014 07:58:09

shark 8777

shark 8777

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
u guys should not eliminate any overpowered weapon , if its overpowered its for everybody and its price is going to be very high of course so make a vote poll for ancient weapons and d claws . i also wanna say something about the pvp world and the wilderness : pvp worlds and wilderness are the same ,there is no difference , people prefer to pk in pvp worlds because its about killing lower lvls/rushing/easier to bank ,thats why the wilderness is dead !!!! so add something special to pvp worlds or remove them there is no point of keeping them if its going to kill the wilderness legacy !!

20-Mar-2014 10:00:46

Lucky One

Lucky One

Posts: 104 Iron Posts by user Forum Profile RuneMetrics Profile
Please add a text message if you have been teleblocked! Currently the only sign of someone is tbing you is that they rise up their arms and thats about it.

Secondly I found mammoths to have really good potential for training as I was trying to get a lootbag. To make mammoths worthwhile make them closer together, also improving a bit of the drop table so you could make around 100-150k/h staying there. Their location is already quite risky, being in level 10-17 wilderness multi-zone, having ancient portal next to them and being commonly used route to get to the green dragons. The loot from the mammoths should be stackable but lost on death, like seeds as they currently do altough they need some improvement. As mammoths are quite like yaks, could they probably drop stackable mammoth hair for some kind of crafting purposes?

And yea great work on upgrading the wildy :)

20-Mar-2014 10:03:41

Wild Diary

Wild Diary

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I may not have had this idea in time.. but for the fountain of rune; who really cares about 5 glory charges rather than 4??

I suggest that you should get maybe 10% xp for the spells you cast as long as you have a skull? This might make it more of a 'King of the Hill' exercise for alchers, especially because if you get killed by someone, you can't come back and skull on them unless you attacked them first the last time.

20-Mar-2014 10:34:57

gg gringos

gg gringos

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
Only members with at least 280 total level in Old School RuneScape can vote.


1564 total on 07 and I can't vote?…

Really should improve drops on bosses because a dpick ain't really worth it @ 2m

20-Mar-2014 14:49:10 - Last edited on 20-Mar-2014 14:51:36 by gg gringos

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