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Dev Blog: Wilderness Feedback Thread is locked

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Doom2urlife

Doom2urlife

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Now, off from my angry messages about the poll not letting us vote.. You guys should really poll to update the resource area, to tell ya'll the truth it's pointless the way it is. 3 Magic trees? I gotta pay 7.5k to enter? If I hop cause I see a pker I gotta pay another 7.5k to get back in? That's dumb cause I can safely chop the 3 Magic trees in Illetya close to a bank, costing me a max of 150gp every 3 tellies. Also, 6 Addy rocks? I can safely just mine the 11 in Jatizso lol.. I'm just bummed cause I was so excited for the resource area because of my 99wc, 88 fishing and 75mining, yet the area sucks and you get pkd on your first couple addy rocks anyways. Either make it cheaper to enter or add more resources please.

Now, maybe the area is good for fishing, but I haven't gotten a single dark fishing bait drop yet and I killed many Mammoths/Ankous/Elder Druids and other monsters too. But regardless, the way I see it is that it's pointless for skillers to even step foot in the resource area the way it is.

20-Mar-2014 00:23:49

Toyz987
Mar Member 2024

Toyz987

Posts: 10,900 Opal Posts by user Forum Profile RuneMetrics Profile
The Glory Amulet should have 8 charges when used at the obelisk. Fountain will give 4. If you want to give players incentives you gotta be serious about it.

The Ring of Wealth should give 8 charges too. And 4 when used at fountain.

20-Mar-2014 00:36:38

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Now, off from my angry messages about the poll not letting us vote.. You guys should really poll to update the resource area, to tell ya'll the truth it's pointless the way it is. 3 Magic trees? I gotta pay 7.5k to enter? If I hop cause I see a pker I gotta pay another 7.5k to get back in? That's dumb cause I can safely chop the 3 Magic trees in Illetya close to a bank, costing me a max of 150gp every 3 tellies. Also, 6 Addy rocks? I can safely just mine the 11 in Jatizso lol.. I'm just bummed cause I was so excited for the resource area because of my 99wc, 88 fishing and 75mining, yet the area sucks and you get pkd on your first couple addy rocks anyways. Either make it cheaper to enter or add more resources please.

Now, maybe the area is good for fishing, but I haven't gotten a single dark fishing bait drop yet and I killed many Mammoths/Ankous/Elder Druids and other monsters too. But regardless, the way I see it is that it's pointless for skillers to even step foot in the resource area the way it is.


You're right Jmods too scared to add more stuff to the resource area like herb patches and allotments.

I don't agree with their reasoning that it would be unbalanced and they wouldn't be able to add future patches outside of the wilderness. They fail to understand that people that dislike the wilderness still won't use the wilderness patch(s). People mining\woodcutting\fishing inside the resource area will be staying inside for long periods of time so it makes sense they'd be using the patch to spice it up and 1 patch wouldn't change anything.

Jmods say they want to add patches on roof tops, that would require a hefty agility level so very few people would actually have the combination of high agility and farming.

What's really imbalanced?

- 150 unid herbs flooding the game with zero effort from people with millions of NMZ points stored. Takes 30 seconds to login and buy the boxes daily.

20-Mar-2014 00:41:12

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The Glory Amulet should have 8 charges when used at the obelisk. Fountain will give 4. If you want to give players incentives you gotta be serious about it.

The Ring of Wealth should give 8 charges too. And 4 when used at fountain.


That was my idea, if you read my earlier posts on this Dev Blog :)

Doesn't look like the Jmods liked my suggestions, i personally thought they were perfectly balanced considering the risks.

20-Mar-2014 00:43:27

Scotty Z

Scotty Z

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The difference between herb patches and boxes is that a patch has a concentrated herb so if your plant doesn't die you get a nice amount of a specific herb. Herb boxes are generally not worth as much as a high level herb patch. They also don't give farming exp.

I would not support a herb patch in the wilderness. If anything, it should be a reward for doing a quest or training a skill.


Original message details are unavailable.
Doesn't look like the Jmods liked my suggestions, i personally thought they were perfectly balanced considering the risks.


Hardly. Take four glory amulets, die, rinse and repeat. If we're going to do that might as well make it a bit less worth while and more worth while to take more than 4 with you.

20-Mar-2014 00:49:18 - Last edited on 20-Mar-2014 00:50:54 by Scotty Z

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The difference between herb patches and boxes is that a patch has a concentrated herb so if your plant doesn't die you get a nice amount of a specific herb. Herb boxes are generally not worth as much as a high level herb patch. They also don't give farming exp.

I would not support a herb patch in the wilderness. If anything, it should be a reward for doing a quest or training a skill.


Still have to risk all of those herbs while being in the wilderness, including seeds and runes if you're using lunars.

People that will be using all of the patches will have to pay 7500 gp every time they want to enter and risk getting killed on the way to the resource area.

20-Mar-2014 00:53:39

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Doesn't look like the Jmods liked my suggestions, i personally thought they were perfectly balanced considering the risks.

Original message details are unavailable.

Hardly. Take four glory amulets, die, rinse and repeat. If we're going to do that might as well make it a bit less worth while and more worth while to take more than 4 with you.


Yeah, do you realize how many trips it would take to do 50-100 glories?

People won't do 25 trips to recharge 100 glories, which is generally the amount runecrafters that frequently use the abyss have.

3-4 minutes per trip, not including random occurrences such as pkers. That's 75 minutes gone, using heroes guild and games necklace\dueling ring you can charge hundreds of glories in 10-15 minutes.

20-Mar-2014 00:56:29 - Last edited on 20-Mar-2014 01:01:41 by Mila of 2013

Scotty Z

Scotty Z

Posts: 6,712 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Still have to risk all of those herbs while being in the wilderness, including seeds and runes if you're using lunars.

People that will be using all of the patches will have to pay 7500 gp every time they want to enter and risk getting killed on the way to the resource area.


Pretty impractical if you ask me.

Original message details are unavailable.


Yeah, do you realize how many trips it would take to do 50-100 glories?

People won't do 25 trips to recharge 100 glories, which is generally the amount runecrafters that frequently use the abyss have.


Don't see a need for 50 glories if you can get 24 teleports in one short run if using ports.

20-Mar-2014 01:04:03

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.

Still have to risk all of those herbs while being in the wilderness, including seeds and runes if you're using lunars.

People that will be using all of the patches will have to pay 7500 gp every time they want to enter and risk getting killed on the way to the resource area.


Pretty impractical if you ask me.

Original message details are unavailable.


Yeah, do you realize how many trips it would take to do 50-100 glories?

People won't do 25 trips to recharge 100 glories, which is generally the amount runecrafters that frequently use the abyss have.


Don't see a need for 50 glories if you can get 24 teleports in one short run if using ports.


Exactly why the wilderness patch would be a perfect addition for the skillers staying inside the resource area for extended periods of time and highly impractical for people wanting to use all the patches simultaneously.

As for the glories, there's people with hundreds and i highly doubt they'll waste their time using the wilderness.

20-Mar-2014 01:09:03

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