Dev Blog: Sailing Part 2
Since the first sailing developer blog went out we have seen an awful lot of excitement coupled with an awful lot of questions. In this developer blog we would like to answer the most pressing questions that have come up.
The big questions
The last blog mentioned PvP. Will I have to take part in PvP?
No. PvP in sailing will be completely optional. It will work in the same way that the wilderness does now: there is a clearly defined area where PvP is possible and you will only have to enter it if you choose to.
Getting the best experience rates will not be reliant on you entering PvP areas. There may be some good rewards available for taking on the chaos-ridden seas where PvP is possible but you will not be forced to take them on.
Will I need to be in a group to get the best experience rates?
No. You will be able to achieve the best experience rates when training sailing solo.
Can't we get Dungeoneering or Summoning instead?
When discussing possible new skills for Old School Dungeoneering and Summoning always come up in conversation. While there are elements to both of these skills that many members of the community would like to see in Old School, we have several reasons for not pursuing these skills.
One of the key reasons for us not wanting to release Dungeoneering or Summoning is that we would like to take Old School RuneScape in a different direction to RuneScape 3. The community have told us time and time again that they want to see more content that is unique to Old School rather than re-creating content from RS3. Creating a new skill, rather than taking ones that have existed previously, gives us the freedom to make a skill that truly fits Old School and will continue to take the game on a path that is distinct from RS3.
On top of this, Dungeoneering and Summoning both come with their fair share of balancing issues. Introducing either of these skills as they were would change Old School in a massive way. The impact that chaotic weaponry or the Summoning skill would have on combat is huge and big changes to the way combat works in Old School is something that the community have consistently been against since day 1. Creating a skill from scratch allows us to mould the balancing around Old School to make sure we aren't turning the game on its head.
Will sailing be more like a minigame than a skill?
Not at all. Minigames are very self-contained and, outside of rewards, have no impact on the wider game. Sailing will be seamlessly integrated into the Old School world and will be a true part of the game. As you level up sailing you will unlock the ability to do more and more with the skill. This will be applicable all over Old School.
This Friday we will be releasing an additional developer blog shining some light on exactly how leveling in sailing will benefit you. We hope that this will give some more insight to the skill as a whole as we provide some brand new information on sailing.
If you have any questions, feedback or #sailinghype to share, let us know and we will address any concerns as they come up or in future developer blogs.
Mods Alfred, Archie, Ash, Day, Ghost, Ian, John C, Kieren, Krista, Mat K, Maz, Ronan, Weath
The Old School Team
12-Aug-2015 17:45:05 - Last edited on 12-Aug-2015 18:11:48 by Mod Ronan