Hm, not sure if I see this as a skill. It's nice to see, but it should be an
optional
and yet usefull feature ingame. But it should be rewarded with how you explore and discover things.. It shouldn't be XP based and a skill at all. I think the community would rather see raids or a dungeoneering skill that differs from how it used to be.
Sincerely,
Brendy
I hate to hijack but since this is kind of relevant, I have a very big (15,000 words, no joke) thread detailing a very robust way to go about sailing
here
. I'd love to know what anyone thinks of it, and if it could help at all with making design decisions (since I've tried to justify practically
everything
) I'd be happy to have helped!
Sailing
07-Aug-2015 17:40:19
- Last edited on
07-Aug-2015 19:43:48
by
San
I have mixed feelings about the Sailing skill. The skill itself appears to incorporate mechanics taken from a variety of existing skills, rather than a specific type of skill. The scope of Sailing also appears to be highly ambitious with new regions, monsters, and assets encountered. I dislike the idea of Pvp content being integral to a skill as well. Many high level skillers are ambivalent towards Pvp and being forced to participate in it would be undesirable for many of us.
It does sound interesting though and I'm curious how the community as a whole will perceive it.
Has the team considered polling a Dungeoneering/Raiding type skill instead?
I'd rather dungeoneering to be released as a sort of minigame with its own small amount of levels to be gained only inside of the minigame (not as a skill) similiar to how you have level 5 healer/collector etc at BA
07-Aug-2015 17:41:00
- Last edited on
07-Aug-2015 17:41:29
by
Sanctify Me
Back in 05 I always wanted to ride dragons or griffins or something around to explore the sea (which would have been empty anyway since it's void of content), but I guess sailing wouild remedy that.