Thought 3
There should be a grand exchange, but melee weapons/runes/armor/anything that gives players a big advantage in pk'ing low levels should be locked or unavailable to purchase. Picking these items up/raiding them from banks would be okay. This would make it so people can skill effectively. People can develop a cash stack to then buy the materials wanted so the person could bring an inventory of stuff to sell, sell it, and then train the desired skill without having to stock up supplies in the bank.
Thought #4
There should be an invisibility/invisibility for some sort of spawn protection. Either that or have the option to pick/set a spawn to spawn in. You can pick a spawn every 10 minutes (or more) though, so that you can't just set a spawn every time you choose to skill a different skill.
Thought #5
If someone dies with a bank key (after picking it up from the victim) it should be destroyed If the player was killed by a guard. This would prevent players from camping banks and safe spots for free keys. Also, people should only be able to carry 1 bank key at a time. It should also not be allowed to be banked so people truly only have 1 key. When a person cashes a bank key, they should only have 10-15 seconds to get what they want. Once something is withdrawn it cannot be put back, and they can only take out what they have space for. You also cannot put anything in their bank (duh).
Thought #6
Instead of having an npc as an all-time guard, the guards should * in like the random event npc's. This would give maximum coverage in a safe done, and would also solve the problem of being out-manned for the possible high person-to-guard ratio.
08-Jul-2015 08:20:09