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Dev Blog: Deadman Mode v2

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yung leany

yung leany

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Thought 3
There should be a grand exchange, but melee weapons/runes/armor/anything that gives players a big advantage in pk'ing low levels should be locked or unavailable to purchase. Picking these items up/raiding them from banks would be okay. This would make it so people can skill effectively. People can develop a cash stack to then buy the materials wanted so the person could bring an inventory of stuff to sell, sell it, and then train the desired skill without having to stock up supplies in the bank.

Thought #4
There should be an invisibility/invisibility for some sort of spawn protection. Either that or have the option to pick/set a spawn to spawn in. You can pick a spawn every 10 minutes (or more) though, so that you can't just set a spawn every time you choose to skill a different skill.

Thought #5
If someone dies with a bank key (after picking it up from the victim) it should be destroyed If the player was killed by a guard. This would prevent players from camping banks and safe spots for free keys. Also, people should only be able to carry 1 bank key at a time. It should also not be allowed to be banked so people truly only have 1 key. When a person cashes a bank key, they should only have 10-15 seconds to get what they want. Once something is withdrawn it cannot be put back, and they can only take out what they have space for. You also cannot put anything in their bank (duh).

Thought #6
Instead of having an npc as an all-time guard, the guards should * in like the random event npc's. This would give maximum coverage in a safe done, and would also solve the problem of being out-manned for the possible high person-to-guard ratio.

08-Jul-2015 08:20:09

Taint tapper

Taint tapper

Posts: 219 Silver Posts by user Forum Profile RuneMetrics Profile
Personal suggestion from playing a game with a similar concept would be the ability for the killer to take a portion of the victims lost experience in lets say 3 skills that are not protected. for example they will get 25% of the xp the player had lost. to make this easier to understand if a player with 8m xp in say cooking is killed the victim will lose 4m xp and the killer will receive 1 million xp (25% of what was lost) in cooking if this skill were picked. however to make it harder to grind players for exp. the xp awarded from killing players will be lost AND 50% of your xp afterwords will be taken if you are not logged in outside of a safezone for a total of 1 hour.

08-Jul-2015 09:13:58

V_IronJosh_V

V_IronJosh_V

Posts: 178 Iron Posts by user Forum Profile RuneMetrics Profile
Toocanzss said :
Another suggestion I thought of is some sort of penalty when you are skulled to prevent people trading valuable items to another account, or just logging out to avoid the skull timer.

I would suggest removing the ability to trade and/or making it so that you can not log out with a skull.

...


Why not just trade all my good loot off to a friend/alt before I go fighting? Only to get it back once the person has looted my bank.

Another amazing point about an aspect of Deadman mode that will make "bank looting w/ key" completely pointless after a kill. As well as making the mode pretty pointless to play since people can force you to not get loot by trading it off. If JaGeX removes trading from Deadman I'm not sure people will be as into it. Interaction, survival and teamwork in this mode seems popular.

As I digress...

There are way too many things about Deadman mode that can't be thought of that will allow unfair advantages to players. If Deadman mode is released it will be the most bug abused thing in RS history since EOC beta. This will result in massive amounts of dev time currently and in future to be taken away to fix this mode. Especially if it is release and people DO sign up only to be crushed by loopholes. The obligation to this mode is real.

There is enough of a rough idea of what Deadman should be. Poll this before putting more effort into development time. The community seems to be more towards the NO or IDC mindset.

08-Jul-2015 12:10:06 - Last edited on 08-Jul-2015 13:01:41 by V_IronJosh_V

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
We've made a further update to Deadman Mode.

You will now be able to play Deadman Mode on your existing accounts if you are a member for no additional fee.

08-Jul-2015 12:25:03

Jackson E  R
Aug Member 2009

Jackson E  R

Posts: 367 Silver Posts by user Forum Profile RuneMetrics Profile
Mod Mat K said :
We've made a further update to Deadman Mode.

You will now be able to play Deadman Mode on your existing accounts if you are a member for no additional fee.


Very nice, for this reason alone I am more excited about this new content. Looking forward to the game.

Which ever way Deadman Mode goes, the most important thing is that every area of exploitation is reviewed first. I've seen some very good comments in this thread pertaining to very important and potentially detrimental situations, mostly regarding the key that is dropped and why someone couldn't just use another account as a bank.
My
Chompy
brings all the boys to the yard.

08-Jul-2015 13:23:49

LiveNation

LiveNation

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Mod Mat K said :
We've made a further update to Deadman Mode.

You will now be able to play Deadman Mode on your existing accounts if you are a member for no additional fee.


How is that going to be implemented?

Will current account data be transferred from the live game into the deadman mode world?

If so, then I'm assuming we can't transfer stats/items/quests acquired or completed on deadman mode back onto the live game ... right?

OR

Do you guys just mean that we can use the same login details to start fresh in deadman mode?

I honestly think its best to start everyone as a level 3, fresh off the boat. It's way more exciting, fair, and enjoyable that way.

08-Jul-2015 14:14:18 - Last edited on 08-Jul-2015 14:19:45 by LiveNation

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