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Dev Blog: Deadman Mode

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Yanksrule211

Yanksrule211

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I find the hate on this thread rather comical. I agree it will hurt your current version of OSRS, but it is an incredibly intriguing game mode that will draw many old players, like myself, back to the game (Not to mention probably attracting new players as well). I have ZERO interest in RS3 and the current OSRS. My lack of interest in RS3 is pretty obvious - it sucks. My lack of interest in OSRS stems from the fact that it is not "Old School" for me. Old School to me is the 2005-2006 era, when RuneScape was in its hay-day.

However, Deadman mode would be a completely new interpretation on RuneScape that really appeals to me. I would prefer it be in my favorite 2005-2006 framework, but it still sounds like it would be incredibly fun with any version of RuneScape before Summoning.

The developers came up with an amazing idea. Sorry if you don't like how it will further diminish the playerbase on OSRS, but there are a huge amount of players, old and new, who are interested in the idea. I highly doubt non-supporters of Deadman Mode will stop playing OSRS, simply because it does not directly affect your game. It will most likely indirectly hurt your playerbase, but that won't lead most Deadman Mode non-supporters to quit. There have been incredibly successful private servers with only 1-2k players on at a time. No reason why OSRS would not thrive with less players.

01-Jul-2015 00:09:29 - Last edited on 01-Jul-2015 00:11:33 by Yanksrule211

dubomb2112

dubomb2112

Posts: 698 Steel Posts by user Forum Profile RuneMetrics Profile
Yanksrule211,

The bottom line is many players including myself do not want this update. We would rather the development time be put towards the upcoming continent Zeah or other content that actually has to do with old school runescape. In addition "Deadman mode" represents a shift in the priorities of Jagex that are abhorrent to many avid players of oldschool runescape.

It will be interesting to see how many players "old and new" are really in favor of this "amazing idea". Judging by the feedback on this thread it is by no means a concept the community is in clear favor of.
Survival of the fittest

01-Jul-2015 00:39:04

Yanksrule211

Yanksrule211

Posts: 5,071 Rune Posts by user Forum Profile RuneMetrics Profile
Dubomb2112,

The majority of people posting on this thread are current OSRS players who believe the mode will ruin the main OSRS game. My point is that it would not ruin the main game because the only real downside is the potential for a slight loss of players. Again, this is no reason to think it will ruin OSRS, since you really only need a few thousand players for the game's economy to function normally (and anyway, I would guess at least 75% of your playerbase would not switch over to Deadman mode).

And I keep seeing over and over again about not wanting them to waste dev time on this, but the mode only requires slight changes that are not hard to develop. It seems that the October release date is intended to allow the devs to slowly work on this in the background, as they are still mainly focused on the current OSRS. In all honesty, they could push out Deadman mode in a week or 2 if they were dedicating as much dev time to it as you think they are.

This mode is a great opportunity for JaGex because it should not cause current players to stop playing all together, but will attract old players like me and new players looking for a challenge.

Plus, you can't take this thread as the indicator of the preferences of most players. People are much more likely to actively voice their displeasure than their support.

01-Jul-2015 18:41:00 - Last edited on 01-Jul-2015 18:48:24 by Yanksrule211

dubomb2112

dubomb2112

Posts: 698 Steel Posts by user Forum Profile RuneMetrics Profile
yanksrule211,

You have no clue how much dev time this update will demand. Your estimates of "a week or 2" are baseless. It does not matter if its a day or a month of dev time it is osrs developers spending time on something that is NOT osrs. Based on the substance of today's month of July update post the osrs team needs all the time they can spend on updates for osrs. The community is clearly bothered by the length of time Zeah will take to be introduced.

Not only will this game mode require an incredible amount of initial planning and development time, but will surely require ongoing maintenance, developing, and periodic updates.

IF this passes a poll it will become a cancer that continuously sucks the life and development time away from old school runescape. Not to mention the precedent set for the introduction of additional ludicrous private server esque tumor like game modes.
Survival of the fittest

01-Jul-2015 20:52:16

Yanksrule211

Yanksrule211

Posts: 5,071 Rune Posts by user Forum Profile RuneMetrics Profile
Dubomb2112,

My claim about dev time is certainly not unfounded. It is based on someone else's project to create something like Deadman Mode (Do not want to get into details, as it could be considered advertising), my own knowledge of coding, and on Mat K's initial pitch of the idea (He said it would be light on dev time). Besides that, just think about it. The main things are bank-key raiding, guards in cities, skill reset on death (very easy to code), and what to do with quests, untradeables, and POHs. Doing all of that would not take very long at all.

Now I do agree it could take a lot of planning if they are trying to carefully consider how deadman mode would affect every aspect of the game and are considering core changes to the game other than the above mentioned. This would be where most of the time would be going, not the actual development.

Even if planning takes a while, the total time it would take to launch Deadman Mode would be nowhere even remotely close to something like Zeah.

At the end of the day, there really isn't much of a chance that Deadman Mode affects OSRS so drastically that a large portion of players quit RuneScape all together. Why not take a shot at something that could really have the potential to be something special? Worst case scenario - it goes horribly and they scrap it. Maybe cause a small portion of OSRS players to quit. Best case scenario - It is wildly popular and successful.

I cannot see the developers putting much continuous effort into Deadman mode unless it becomes very popular. And if it does, then so be it. You have to remember that JaGex is a business, and they will do whatever ultimately makes their business succeed. As long as they make more money after the addition of Deadman Mode, then they don't have a reason to care about how OSRS is effected. Ultimately, the decision makers at the top don't give a rat's ass about their players as long as the game is generating money.

01-Jul-2015 23:53:41 - Last edited on 01-Jul-2015 23:54:55 by Yanksrule211

Krazul

Krazul

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
I'll keep this concise...
For people asking for experience increase: STOP trying to make a hardcore gamemode easy. A 7 level drop at a higher level is intentionally more punishing. It's to keep players in check.

For people complaining about a playerbase split: Stop kidding yourself. Deadman will have a very small following comparative to OSRS after the first month. It's not for everyone.

For the Devs: Please do not make this mode easy. The people who want it to be easy are the one's who aren't here to stay. Deadman mode is the last piece to making runescape one of the most dynamic games out there.

Player/clan politics will rule runescape. Drama and assassinations are sure to happen internally in clans. People will finally value their life in game because their stats and gear isn't safe.

Make deadman mode as hard as you want. I was honestly fine with resetting skills back to 1. What people don't understand is the mid level playerbase will become way more saturated instead of everyone shooting for 99s. There will be a point for each skill where most players will deam it not worth it to continue training.

06-Jul-2015 06:25:25

Oinks

Oinks

Posts: 1,522 Mithril Posts by user Forum Profile RuneMetrics Profile
If there was ever a piece of content that brutalized you for not joining on the first week to the point of being impossible, it would be this. Give it a month and you will have a legit gang running the game. This can't possibly end well.

06-Jul-2015 07:46:20

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