I have a few things to get off my mind:
1- Boss slayer:
Personally I think that this is being misplaced into the slayer-assignment-tree. Since bossing is something completely different than the Slayer-skill. Maybe there are better ways to add this to the game (like was done in RS3 with the grim reaper).
If it has to come into Slayer it seems more "Slayer-like" if lets says Duradel gives u a task to kill 13 General Graardors instead of "Kill x amount of random boss". This way players are forced to do content they aren't as familiar with. The way I see it play out at the moment is that people will camp Godwars/Zulrah for their assigment. So not many people will actually explore new things.
2- Cerberus:
Love the idea that this creature requires 95 slayer to kill, this will give a lot of people incentive to go get those higher levels (rather than mellow out at level 93).
Also like it that that you have to "upgrade" existing boots into their best-in-slot variant. However, I feel that this could go further. How it is at the moment: Dragon boots are BIS (for melee), so Rune boots are worth *pardon my French*: Jack ****. How I'd like to see this:
Start with Leather boots. Instead of letting Cave crawlers drop Bronze boots, let them drop something like "Boots upgrade kit (bronze)". This will require people to collect the lower-tier boots in order to upgrade. So if u want Dragon boots u will need: Leather boots (to start off), and then you will need to add every upgrade kit up to Dragon-tier.
If this was to be added to the game you still need all of the "lower" level slayer monster drops in the boots slot (for example gargoyles - adamant boots, and nechs - rune boots). This will result in a steadier income whilst slaying.
When used the boots can't be dismantled. So you can't downgrade Dragon boots into Rune if you would require them for an Elite clue scroll.
Jagex could simply convert all existing boots into upgrade kits, no real harm done there.
30-May-2015 15:58:25