Sanotsuto
said
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Yep, I'm tired of persistent updates for one skill. It may be hard for you to understand given that your refute is an appeal to purity logical fallacy, but people enjoy different parts of the game. Your last sentence is an irrelevant ad hom.
Who are you trying to impress? I hope my words did not upset you, it's pretty obvious when an account has NMZ'd and splashed. I couldn't care less if you NMZ your way to 200m alls, but your opinion on slayer updates being much higher combat stats than slayer don't hold much weight when that happens*
Sanotsuto
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** hom with no refute to the issue raised, not surprised.
Again you seem a little upset that I pointed out your NMZ and splashing, I couldn't care less what you do with your account.
Sanotsuto
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That's on top of whatever experience you get while in there, which, in myopinion, is too much. Don't like it? Have a different opinion.
You're trying to give your opinion without knowing the numbers. Did you even do a jad task pre-eoc?
Sanotsuto
said
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None of this response addresses the fact that the only reason to add babies is because people do not wish to use the wilderness, placing them in the wilderness is self defeating.
Where are you getting this idea from that baby green dragons are being added for the sole purpose as an alternative of going to the wilderness? Did I miss some post about this?
Sanotsuto
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The last part is a legitimate statistic, what's laughable is your illogical responses.
You said this is a "sloppily thrown together update", yet you provide little to no feedback or solutions to your complaints. Instead of wasting time moaning about an update, why don't you say why you dislike it and provide information how you think it could be better?
You seem to be missing the point. I could care less what your opinions on my account or how you think I trained it are, they are irrelevant to the matter at hand and in no way validate your statements or invalidate mine (hence being logical fallacies). My opinions hold just as much weight as yours. It would be almost similar if I said your opinions don't matter because of your high slayer level, putting you in with a minority of the population, but at least my statement is quantifiable.
On your second point, you presume to know how I feel (you're wrong), yet I still don't see a refute. For someone who bashes NMZ so much, I'd think you'd want to prevent the devaluing of a skill that NMZ has already harmed.
Another appeal to purity logical fallacy. Even if I had never killed Jad, I have google, stats aren't some mysterious thing that can't be found out until you perform a task in game.
The thread that Mod Ronan commented in about green dragons being in the wilderness and baby green dragons being a good balance for people who don't wish to enter it is where I am getting that from.
You seem to be missing my point entirely. I don't like the update period. It could be better by not being here and updating something that actually needs updating instead. Just because you don't like the solutions I've offered doesn't meant I haven't offered solutions.
Yay! Glad you like it! C'mon lets get that 200+ Nieve Elves <3 Give the elves some murderous lovin'! Plus they're so far out of the far that it just makes it more worthwhile to stay longer since we're already out there.
20-May-2015 03:30:32
- Last edited on
20-May-2015 03:32:42
by
Vlad Taltos
Jjozzie
said
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Naturally Me
said
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I think there should be an incentive for people to bank all the bones and hides from blue- and red dragons in the slayer cave. They should have their respective rooms closer to the entrance.
I wouldn't mind seeing them closer to the entrance but those with slayer rings should be able to bank quick enough anyway, so it's not a big issue imo.
The thing is that you realistically can get assigned close to 200 blue dragons as a task. They drop bones and hides, which means you most likely are only going to have room for 12-13 of each (depending on what else you bring in your inventory). Even with slay rings, it's a good run through the whole cave just to slay less than 10 % of your assigned task. It would actually be faster to kill them in taverly dungeon.
Naturally Me
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The 12 ranged bonus on the Pegasian boots seems a bit too much, concidering how much it devalues the iconic ranger boots. I think they should have 8 ranged bonus just like ranger boots.
That would make them useless. The ranger boots value come from two things; the rarity of them from a level of clue scroll not everyone completes and the fact they're the best in slot item. No-one buys Dragon boots for their defensive stats and Infinity boots for their defensive stats either. It's the same with Ranger boots.
I doubt Pegasian boots would be useless at all if given 10-15 defensive bonuses. That would make it the superior option for pvm. I think ranger boots will always have a high value due to pures, voiders etc. not having the defence requirement for Pegasian.
Primordial boots were fine as they were as they were the only boots that increased stab/crush/slash bonuses. Since this will slightly increase a meleer's dps even more (which they don't need), it should be given -2 or -3 to magic defense.
The special attack of the dagger is also of concern:
Original message details are unavailable.
For 50% special attack energy, your next attack will have double accuracy and whatever your next attack deals, will also be dealt again as a bleed effect over the next 6 seconds. So for example, if your special attack deals 20 damage, another 20 damage will be dealt passively as 5 hits of 4 over 6 seconds.
The effect of this special best end if the dagger is unequipped. Either way, melee should not be getting special attacks that boosts accuracy by this much. Their relatively low accuracy is one of the things that keeps melee balanced, start changing that and said balance will begin to break. If people wants accuracy, they should be using either range with diamond bolts or mage.
OSRS Mage Tank.
Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.
what will happen if u die with the boots being dropped on ground? would it act the same as kraken whip and u lose the add on - aka whip? or would the combination remain and both parts of the boots still be saved?
only asking this because it says once combined they cannot be removed which is the same as tentacle whip
20-May-2015 11:30:40
- Last edited on
20-May-2015 12:13:16
by
m0yn2
"We would like to offer it as an unlockable task costing 200 slayer points. "
Is this a one time fee or would it cost 200 slayer points for each boss task?
What I'd like to know is,
how easy is it to get a boss task?
Can you just get boss task upon boss task like normal tasks, allowing you to farm these boss monsters as much as you want?
If this is the case, I would like to propose that boss tasks, once unlocked, then cost slayer points to be assigned for each one, say 20 points. Or you can only get a boss task after you've completed 10 tasks in a row. Or something to this effect, to limit the amount of boss tasks you can do.
Otherwise it defeats the point of slayer bosses being required to be on a slayer task. (you could just keep getting boss tasks and continuing to farm the same slayer boss). And it also might devalue slayer because it would give you tasks which give a lot of profit while also decent slayer xp and it could make other tasks and other slayer content dead content.
Does anyone think the 75 defence requirement for the new boots makes no sense? I could see adding maybe a 40/45 defence requirement to the upgraded Ranger boots but imo the original restrictions shouldn't change, it's like imbueing an item and suddenly it requiring higher stats to use..