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Dev Blog: Content Poll #32

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EllingerMain

EllingerMain

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I'm still really confused what resizeable mode actually is, and that screenshot didn't do me much justice sorry. Besides a different layout, are you still going to just be able to see like 13x13 squares around you versus main rs' HD interface that allows you to see over twice as much?

I understand right now if you turn the camera angle horizontal you can see further away and players popping in and out, and to not increase that due to unfair advantages. However you can't see that far if the camera is vertical right now. This is what I hope changes so that we can see more squares/tiles around us in vertical mode.

If anyone can help clear this up for me it would be greatly appreciated. :)

15-Apr-2015 02:28:18 - Last edited on 15-Apr-2015 02:33:43 by EllingerMain

Raemonde

Raemonde

Posts: 391 Silver Posts by user Forum Profile RuneMetrics Profile
most poll questions are great but I am a lone player I don't want to have to share slayer assignments, so I will vote no on that,
and Question: Should the female Armadyl helm be made more similar to the male helm?
NO!
I like the female look I am a girl and I don't want to wear the male Armour! you are only spoiling the look of the cloths like they did in eoc! so no

resizable screen mode will be togglable = that's fine but we need to see area bit farther around monsters we are killing

15-Apr-2015 03:28:09 - Last edited on 15-Apr-2015 03:36:29 by Raemonde

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
Raemonde said :
most poll questions are great but I am a lone player I don't want to have to share slayer assignments, so I will vote no on that,
and Question: Should the female Armadyl helm be made more similar to the male helm?
NO!
I like the female look I am a girl and I don't want to wear the male Armour! you are only spoiling the look of the cloths like they did in eoc! so no

resizable screen mode will be togglable = that's fine but we need to see area bit farther around monsters we are killing


I want the girls looking like girls in female armor too, being a guy. :P

I agree with being able to see around more, I wish I fully understood what resizeable really was besides the client just fitting our monitor size. I'll vote for it still either way it's better than its current state lol.

15-Apr-2015 04:13:14

Raemonde

Raemonde

Posts: 391 Silver Posts by user Forum Profile RuneMetrics Profile
my understanding is the Resizing screen will be exactly the same as it is......only bigger to fit your scene not a bigger angle

I would like it done so it shows a little bigger area not just what we can see now as it stands now its like having a set of blinkers on. where we can't see any thing only whas straight in front of us, and that's what makes it hard when fighting or trying to see whats around you (left or right view.
and thanks for your comments :P its nice to see people think the same as me :)

15-Apr-2015 05:13:26

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
Thanks for clearing it up a little Raemonde, so it sounds like it works just like OS Buddy. Now I'm just curious why the styles of the interfaces are changing then. Are you all right with me asking questions about it to you in-game?

You're most welcome btw. :P

15-Apr-2015 06:09:24 - Last edited on 15-Apr-2015 06:09:38 by EllingerMain

Odokuro

Odokuro

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
Re-sizable mode


I am glad this will be implemented sometime soon, don't even need to worry about it failing the poll. It won't.

Slayer Partners


Should make things insanely fun.

Seercull Upgrade


I am happy to see some very dead content actually getting some attention. I will be very disappointed if this does not pass. I am so happy that the Soulcull will have an attacking speed of three. This is well needed for a bow that was previously slow and useless.

50% drainage of prayer points and 100% drainage of Magic, seems like the only new thing here is the drainage of prayer points, which is fine.

I like how it drains Defence and Magic on NPC* as well.

10,000 arrows is also a brilliant idea with poison added. Awesome.


Serpentine Helms


>>>These two helmets will have the exact same stats and effects as the serpentine helm. They will only be different visually****;<<

Nope. The least it could do is provide a mage and or ranged buff for the helm instead of having it be a melee based helm in that sense.

As for the MISC. options, I agree with just about all of them.

SADLY STILL NO AUGUY AND RIGOUR TO BE POLLED?

15-Apr-2015 08:02:38

07 Runey
Oct Member 2023

07 Runey

Posts: 1,137 Mithril Posts by user Forum Profile RuneMetrics Profile
To the people asking about what resizeable mode is I think the only answer they have now is the gameplay screen will be resizeable, and there will be the possibility of future improvements beyond that. They really don't know what it will look like in the end.

Slayer partners looks good. I'd ask that you let us know specifically how points and blocking tasks will work so people know for sure.

Soulcull sounds pretty solid. I don't Pk, but I wouldn't be surprised if it needed rebalancing later. I mostly agree with the guy below though.
P E A C E said :
I'd actually vote to have Spiritual Rangers drop enchanted bow strings instead of the Kraken. Spiritual Rangers are a useless slayer monster because their drop table contains nothing good. This would make it a little better. :)

Zulah and Kraken have enough pull to fight them already. It would be nice to give useful drops to other creatures (doesn't need to GW monsters).

I don't think we need different colored helms, and they for sure shouldn't give range and mage bonuses. Make new helms that do that and give them to other or new monsters, if people really want higher level mage and range helms similar to serpentine.

15-Apr-2015 09:59:12 - Last edited on 15-Apr-2015 10:01:24 by 07 Runey

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